[ACE] Victor's Animated - Undefined method "magical?"

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Started by Sclario 17 posts View original ↗
  1. I'm farily new with the RPG maker. Still making my first game. I'm planning to keep stuff simple and the game short. Still I really like the sideview battle engine and the animations Victor offers in his scripts.

    I'm currently using the following scripts, installed in this order:

    Yanfly - Ace Core EngineYanfly - Battle EngineYanfly - Menu EgineYanfly - Party systemYanfly - Message SystemVictor - Basic ModuleVictor - Animated BattleVictor - Actor BattlersYanfly - FixRevivalAnimationI had been "googling" for days nows, I know there was some kind of incompatibility issues with both battle engines (Victors and Yanfly) but when I installed and after some minor fixes in the scripts I still getting this error.



    This is the referred script lines in the message:



    It only happens when I'm in battle and I press the right arrow.

    I checked in Victor's website, some other people had reported this error but I didn't find a fix for it. I think its something to do with  telling the script what animation use when the skill/item/weapon is magical hit or physical. But I already had defined this in early in the script. I checked the notes on my skills/item/weapon and they are good. And I really double check the order of the scripts, this is the only order they will actually work without giving me more errors.



    I can even play the game without getting the error only if I dont press the right arrow when selecting the moves for my actors and this is pretty anoying because I want people be able to play the game without any glitchs. I'm Attaching the entire script Im using. :)

    Well, I hope someone can help me with this.

    Sclario Victor Animated Battle.txt
  2. Try moving the set of Victor's scripts above Yanfly's.
  3. sy7hf7tgtgrf said:
    Try moving the set of Victor's scripts above Yanfly's.
    I just tried it now. The same happened :( , thank you anyway for fast response.
  4. Sclario said:
    I just tried it now. The same happened :( , thank you anyway for fast response.
    Try this just for a test, save your project how you want it, then back it up, just make a copy of the project folder. (Documents\RPGVXAce\ProjectHere). Now that you have saved your project and made a copy of your project, remove all your custom scripts except for, Yanfly's Message System, Ace Battle Engine, Victors Basic Module, Victors Animated Battles and, Victors Actors Battlers. Then try to see if it all works.
  5. Yes, I actually did this but I got the same Error ;(. If I change the order of the scripts sometimes i get another error 

    the "undefined method hidden" one, which I fixed already.

    Thanks again.
  6. Sclario said:
    Yes, I actually did this but I got the same Error ;(. If I change the order of the scripts sometimes i get another error 

    the "undefined method hidden" one, which I fixed already.

    Thanks again.
    All I can think of is just re-download the scripts.
  7. sy7hf7tgtgrf said:
    All I can think of is just re-download the scripts.
    I did this yesterday. I tried with a fresh  setup of the scripts. Nothing happened getting the same anoying error ;(

    EDIT

    Sorry I didn't realize I just had to use certain Scripts for this test:

    sy7hf7tgtgrf said:
    Try this just for a test, save your project how you want it, then back it up, just make a copy of the project folder. (Documents\RPGVXAce\ProjectHere). Now that you have saved your project and made a copy of your project, remove all your custom scripts except for, Yanfly's Message System, Ace Battle Engine, Victors Basic Module, Victors Animated Battles and, Victors Actors Battlers. Then try to see if it all works.
    And the results are that, yes it works. There is no glitch or anything. But it is because of the Battle HUD. The script giving me the incompatibility was the Ace Battle Engine by Yanfly the thing is, I really like that interface. To let you know I never change a bit of this script, I didn't feel it neccesary.

    In this type of interface you have to move the arrows left-right to choose your actor and your commands:



    Then you have selected your last actor I you press Right arrow again then is when I get the error. But only when Im using this script with the Victor Animated Battler. Im pretty sure there is people using both of them with no problem.
  8. I use all the scripts that I told you to test it with and they all work fine with no problem. What error is it again that you get for this test? The magic error or the hidden one?
  9. It works really well withouth the Yanfly Battle Engine.

    EDIT

    I still want to find a fix because I would like to use both scripts (Ace Battle Engine and Victor Animated Battle)
    still getting the same error after all these testing.
  10. Sclario said:
    It works really well withouth the Yanfly Battle Engine.

    EDIT

    I still want to find a fix because I would like to use both scripts (Ace Battle Engine and Victor Animated Battle)

    still getting the same error after all these testing.
    I use both Ace Battle Engine and Victors Animated Battles just fine. How did you setup Victors Animated Battles?

    EDIT: Victors Animated Battles is patched to work with that stuff.
  11. sy7hf7tgtgrf said:
    I use both Ace Battle Engine and Victors Animated Battles just fine. How did you setup Victors Animated Battles?

    EDIT: Victors Animated Battles is patched to work with that stuff.
    Can I have a look of your scripts and the order you have them installed? also, can you link me the Patch, the last time I look for a patch it said it wasn't updated and it didn't work anymore, this was on Victors website, I think.
  12. Sclario said:
    Can I have a look of your scripts and the order you have them installed? also, can you link me the Patch, the last time I look for a patch it said it wasn't updated and it didn't work anymore, this was on Victors website, I think.
    I'm dumb I am now getting the error aswell, let me see if I can fix it.

    EDIT I have yet to find a fix or create one myself but, this is what shows to me.

  13. Now you know how it feels ;_;

    Haha anyway, thank you for looking for a fix. Until that, you know any other Battle Hud script. I already tried the Altelier Battle Hud, but being a newbie I find it hard to set it up, and it is in portuguese.
  14. Sclario said:
    Now you know how it feels ;_;

    Haha anyway, thank you for looking for a fix. Until that, you know any other Battle Hud script. I already tried the Altelier Battle Hud, but being a newbie I find it hard to set it up, and it is in portuguese.
    Oh! I forgot about that one. I'll help you, I have the demo. Let me just first set it up myself.
  15. I just had problem getting it to work properly, couldn't make right the position of the hud, the bars and the numbers.

    Plus I will be using 5 characters, sometimes just 3.

    BUMP

    Still looking for a fix to this problem.
  16. This post is old but, I found a post by Theoallen from somewhere, I tried a quick search and can't find it again; but it's out there.


    Post this below yanfly battle system


    class Window_ActorCommand

    # --------------------------------------------------------------------------
    # Delete Handling
    # --------------------------------------------------------------------------
    def process_dir6
    end

    def process_dir4
    end

    end

    class Scene_Battle
    # --------------------------------------------------------------------------
    # Overwrites
    # --------------------------------------------------------------------------
    def create_actor_command_window
    scene_battle_create_actor_command_window_abe
    end
    end


    It will prevent the right arrow pressing during party commands in battle. Works for me.


    Credits - Theoallen
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