2024 Goals:
Shipwrecked:
I need to decide the fate of this game. This will mean one of three things:
1: Polish it up and release it in the ACE version, I hesitate as ACE is dated now and with resolution sizes increasing the 640 x 480 limit is starting to hinder players some.
2: Port it to MZ. I started some work on this earlier this year
3: Cancel the game.
I think 2024 is the deciding year for this game one way or other, as I can't sit on it forever.
24 hours:
I want to try to get hours 1 - 12 fully implemented and playable, and release a demo of the early hours to the forums. Ideally I'd like to go father than that, but with work and the other projects I gotta be realistic.
Currently Hours 1 2 and 4 are fully playable, though some side quests are not implemented in hour 4 and some cutscenes are still static in all 3 of the hours. Hour 5 is also fully mapped and cutscenes are present but needs monsters and loot added.
IATCO:
This is that stat sim game I made for the Driftwood game jam in 2023. I do want to polish this up and release a full version of it. However it was starting to balloon too much in size so I paused it as I decided more what I want the game to be.
I do now have a GDD of what I want this to be written out. It is going to be a short game but replayable. I would like to have it possible to beat the game under certain routes by end of 2024.
Montagor's Legacy:
Yep this is still in progress, but on hold while the plot gets finalized. I work on that when I need breaks from 24 hours for now, and collect assets. My goal is to finalize the plot to this in 2024. IF I get any free time from the others (ha!) maybe make Chapter 1? But realistically I doubt that will happen unless I decide to do that instead of my other goals.
Will this all happen? Probably not. But doesn't hurt to try. As it is main focus is on 24 hours, the rest is bonus if it can happen.
So today I wanted to post my original 2024 goals and do a lookback as I do the weekly update:
Shipwrecked:
Decision is to delay it. Originally it was meant to be a small game to promote BoS, and that ship sailed in 2020. Also ACE is showing its age now as an engine, so I would need to port it to MZ.
Work did start on an MZ port, but it was decided to delay this for other projects. Will it ever get resumed? Dunno. I may pick it back up and release it during Montagor's Legacy dev cycle, but it is at least delayed until then most likely.
24 Hours:
Goal was to have hours 1 - 12 playable (alpha build basically). I started the year with hours 1 2 and 4 playable. Currently hours 1 - 9 are playable. Hour 10 is half mapped but needs a few maps redone.
IATCO:
This got repurposed as Harold's Island Adventure. That game is now in alpha as of this post. It's jank, some cutscenes are on maps of grass, and most cutscenes are static, but you can play it start to end, get all the endings, and date all of the ladies.
Work is now on adding the actual maps for cutscenes and animating them and overall general polish.
Montagor's Legacy:
The plot was written for this in early 2024. Now I'm just waiting til my other projects are done before going all in on this one.
Overall though all goals have been met except the goal for 24 hours, an there are 3+ months to go!
How goes meeting your year goals everyone?