Zyphli Tile Edits

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Started by Zyphli 19 posts View original ↗
  1. These are some edits I have made as I work through re-arranging the tilesheets to work with my mapping style.  I figured I'd share some in case they are useful or give someone else ideas.


    One of my main goals with the Sci-Fi edits was to get away from every item looking like it was made from a totally different type of wood  (the A2 table is still on the drawing board...)


    Sci-Fi Edits

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    6U1JLjP.png


    More Computers, Server Racks, Windows with City or Mountain View



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    hMxKURV.png

    Mostly Backwards Facing Parts

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    W7wvOR9.png

    Cafeteria Serving Line and Food Prep

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    Outside Edits

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    A1: Water



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    A2: Ground

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    gtn0bGT.png



    A5: Cliffs

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    rn0N277.png



    B: Other Parts

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    Fantasy Edits

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    Misc Pieces


    gLwdWSQ.png


    Lit Fireplaces


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    Everything is edits to the RPG Maker MV RTP, so Credit to Enterbrain!  Or is it Kadokawa now?


    Edits are free to use personal or commercial, No Credit Required
  2. These are really great! I appreciate the uniformity.
  3. You know, I never even thought about making "not-medieval-rpgs" in any of the RM versions I ever used. But seeing these just make me want to make lots of games with them!

    Great job! Especially the computers with tiny RPG Maker screens on them. They look awesome! :D
  4. These are nice, indeed! Would make a great addition to an adventure game I'm composing in my head.
  5. Supertastic! Thanks!
  6. I should make a parody of my workplace x)
  7. Holy...
    *grabs*
    Thanks a lot for these :D
  8. Adding a few new computer screens, some server racks, and much needed windows that actually look out over something.

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    hMxKURV.png
  9. A few new pieces, mostly backwards facing.   Note that my furnishings have gotten a little narrower, since I had to make adjustments for the wall edges in the way my maps are set up.

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    No, not real happy with the wires coming out of the second server, but then that's why I do edits and not custom art...

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    Shhh...   Don't wake the programmer, he had a hard week.
  10. Very good ideas. I especially love the sitting operator with the headset.
  11. Very nice edits. It's great that it now actually looks like things one might find in an office. : D Thank you for sharing!
  12. Thanks Man ! 
  13. For better or worse, the Cafeteria is now open:

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    Serving Bar, a few food prep areas, and a couple more backwards pieces for the offices.

    hXI121k.png

    Moving outside the offices, I couldn't stand the bright grass and pale dirt, so made some darker sets to work with.

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    A1 Water Tiles

    (Shift Clicking required to use the right-hand sets, these are to adjust lower edges of the water to fit my half-tile mapping that is used in the other tile sets)

    nuWkvbw.png

    A2:  Ground/Roads

    gtn0bGT.png

    A5: Cliffs

    rn0N277.png

    B Tiles: Cliff Edges and Bridge/Pier

    (I normally use two copies of the upper cliff edges, one to walk on, and another to walk under)

    Yd6qmIR.png
  14. One of the ice things I enjoy which happens when I work on a list is that I find gems I had missed on the first pass.


    I think these Modern MV RTP edits are great! Tech stuff, rear facing tiles, lots of variety!
  15. awesome work!  i can totally use these!  Thank you for your time and effort!
  16. Nice mods. Thanks a lot for these!!
  17. Thanks sooo much for great work and  your easy-to-use sharing policy. <3 U
  18. Thanks for all the likes and comments, especially the recent ones that reminded me I used to post my edits when I started using MV.


    Here are a few new ones I've done recently for some fantasy era mapping.

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    gLwdWSQ.png


    A note for using most of these: I set up my fence like this because I keep the ! in front of all of my event sheets so they don't shift and get cut off when passing in front of a * tile.  The upper tiles of most of these objects are * while the lower half is O.  Then use the 4-direction passability so nobody can walk through them.  The effect ends up being able to walk in front of the fence to an opening, move up one position, then turn around and walk directly behind it.   I use the CP_Star_Passability_Fix Plugin so passability works right with the * tiles.


    sjzIe5F.png


    Also lit some fireplaces (these are shifted up half a tile like most of my others parts in the actual character sheets I use)


    4y4YY0L.png