Hello. I gave your game a try and it was quite a fun, short adventure.
I made a few notes as I progressed, if you would like to see them. Good luck on the contest and congratulations on finishing the game's project. I know it was too little time and a lot to learn, in my case.
- Quick intro but lacking a very interesting hook. Perhaps it was a bit rushed way to start.
- Custom battlers are original but not matching the rest. It's nice to keep consistent, but I understand the need for something different than the other monsters.
- Mapping is nice but needs some work. On the other hand, the transition areas were easy to find (which not always happens in games), and the world map was interesting.
- Simple and nice side quests with just a little bit of grinding.
- Font color is hard to read, especially during battle. At times I could not really see the damage value done to me. The standard battles are already so fast, coupled with the font, things can get confusing.
- Alchemy is intuitive and fun. It's nice to acquire items other than buying from the stores.
- Humorous dialogues. They were a few, but I am a sucker for these things.
- Short story with quick ending. The ending sequence was so quick... Perhaps you could elaborate more on what happened to Kelsi.
I have found some things worth mentioning:
Spoiler
In the castle, the soldier misleads the player by telling them to go left, when the stairs are to the right.A tip on the alchemy torch - limit the sprite not to change position (Fixed direction in the Event window, if I remember correctly) otherwise it will change colour or act weird depending on which direction you talk to it from.