Zarov's Curse

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Started by Tiarali 8 posts View original ↗
  1. Hi everybody :)  I'm new around here, my boyfriend bought me a copy of RPGMaker VX Ace in the Humble Bundle, so I thought I'd try and make a simple game in time to enter in the competition.

    My entry is Zarov's Curse, in which a 16 year old girl who grew up on a form is forced to go on an adventure when an evil curse descends upon the land.

    Enjoy!

    http://contest.rpgmakerweb.com/game/view/id/470#.U7FOrPmSySp

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  2. Hello. I gave your game a try and it was quite a fun, short adventure.

    I made a few notes as I progressed, if you would like to see them. Good luck on the contest and congratulations on finishing the game's project. I know it was too little time and a lot to learn, in my case.

     

    - Quick intro but lacking a very interesting hook. Perhaps it was a bit rushed way to start.

     

    - Custom battlers are original but not matching the rest. It's nice to keep consistent, but I understand the need for something different than the other monsters.

     

    - Mapping is nice but needs some work. On the other hand, the transition areas were easy to find (which not always happens in games), and the world map was interesting.

     

    - Simple and nice side quests with just a little bit of grinding.

     

    - Font color is hard to read, especially during battle. At times I could not really see the damage value done to me. The standard battles are already so fast, coupled with the font, things can get confusing.

     

    - Alchemy is intuitive and fun. It's nice to acquire items other than buying from the stores.

     

    - Humorous dialogues. They were a few, but I am a sucker for these things.

     

    - Short story with quick ending. The ending sequence was so quick... Perhaps you could elaborate more on what happened to Kelsi.

     

    I have found some things worth mentioning:

    Spoiler
    In the castle, the soldier misleads the player by telling them to go left, when the stairs are to the right.A tip on the alchemy torch - limit the sprite not to change position (Fixed direction in the Event window, if I remember correctly) otherwise it will change colour or act weird depending on which direction you talk to it from.
  3. I'll try your game for curiosity. 
  4. Thank you so very much!!!

    I am absolutely kicking myself about the soldier, that was a dumb error to make (and not find before release).  The custom battler was a huge headache for me.  I couldn't find anything that would suit the story and match the game.  I ended up with something that allowed me to tell the story I wanted to tell, but it looked hideous. Some of the other things you said are really interesting and I will take on board.  Thanks again!
  5. Don't sweat it, I realized some very dumb mistakes on my game as well, after sending the definite version for the contest, hehe... You can still work on it a bit if you want and release a post-competition version.

    I'd love to learn what happens to Kelsi in the future if you return to her adventures.
  6. I thought there is a event...

    Spoiler
    After a granny was dead, I thought the protagonist went cry for minutes. But it's ended quickly. lol. 
    So the game is simple, and you actually made a good simple and short game made in a month. But you need to consider to make a storyline more detailed. 
  7. Yeah, I might have taken the competition directive to have a complete experience within an hour a little too literally.
  8. Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)




    I can’t tell if this game is very a very early attempt and looks and feels it, if it’s just bad, or if it’s a joke game.


    In any case, there is nothing appealing or engaging about it, so no reason to really play it.