@Summer夏
ok, I think I fixed all the errors in your first message, sorry it took so long.
Including things like text codes in variable names and eval texts. If I am right colored text will have the text code colors and uncolored will be able to have the proper positive/negative colors for ingredients and requirements
the errors in the second one,
first bug was same as the gold one from before, a wrong name when coding the part that evals those.
(By the way, those are perfect examples of what you were asking about. "Name" is what will be shown on the information page, "Value" is the number to be taken, in those cases is the weapon's attack, defense etc, "Show Eval" is the conditions for the values to appear, in their case if the value exists and is not 0, and Positive and Negative Eval are to show the value with a positive or negative color, as you gain defense or lose it when equipping this weapon.)
Second bug... not really an error on the code, more on my explaining, I guess
If you learn Recipes 2 and 3 the recipes box will show them as 1 and 2 but the code, as in for the game's designer, will use 2 and 3 for them still.
Or rather, we are talking about scripts instead of plugin commands, and in scripts values usually start from 0, so they will be recipes 1 and 2, the unlearned one being 0. I just get the values in the plugin commands and subtract 1. Thought it would be better for the non-coders.
So in your code examples,
$gameParty.isItemRecipeLearned(itemId, 1); will return true because the 1 in there is actually recipe 2, which you already have.
$gameParty.learnItemRecipe(itemId, 1or2or3); Recipe will not be learned, because 1 and 2 there are recipes 2 and 3, already learned, and 3 would be a recipe 4, which still doesn't exist.
Third bug... ok so, at first the notetag was going to be Sound Effect. But it was a bit long, and I thought "everyone would get that SE stands for Sound Effect right?" so I changed it in the instructions...
But forgot to change it in the notetag reader...
Oh by the way, names in javascript are usually case sensitive, so be sure it is really UP4 and not up4 or something like that.
Fourth bug... yeah, I forgot items don't get augments, so forgot to make them not get them removed when used as ingredients.
Fifth one... never used this plugin so not really surprised about compatibility issues, could you show me the full console instead of just the small error message? Press either F8 or F12, some projects only one works and in others both do, and go to the "console" tab in the window that will open.
Also, did you try to change the plugin order? That plugin says to put it under plugins that modify items or equipment,not sure if mine qualifies or not to be honest.
Suggestion 1, well, those other windows are kinda the ones created by the yanfly plugins like item core or attachable augments... Would removing them be a good idea? would most users even know how to choose the ones to appear?
Suggestion 2 I think it is more of a personal taste thing...
So, yeah,
plugin already updated (well, "already"), hope there are no more bugs. Any ones you do find please tell me, and please give me more info about that incompatible plugin when you can