- disassociating 8-direction moves from 8-direction character sprites
- managing party formation on the map, including the ability to manage follower moves independently of the player
- adding new moves and actions to make beautiful cutscenes with specific character sprites
- adding a proximity sensor to make some specific moves more natural
- and many more to come...
The point I'm getting at with this thread is whether, in terms of best practice or preference, it's better to have an all-in-one plugin, or a plugin that does one specific feature at a time... even if it means developing/maintaining multiple plugins to get the desired feature set.
So from a game developer's point of view, what would be your preference? And for plugin developers, what's your recommendation?