I was cheking this plugin, and i have an idea:
How can i do to store the damage done with a skill t, i will give exp with the value of the damage for the user.
I want to give 2 exp per damage.
So if 3 damage = 6 exp.
I saw this in the plugin, that i can add effects in the notetag:
Description
"<Post-Damage Eval>
* code
* code
</Post-Damage Eval>"
Those using the <Pre-Damage Eval> and <Post-Damage Eval> are able to make
* use of the damage to be dealt and the damage that has been dealt through
* the 'value' variable. The <Pre-Damage Eval> notetag is capable of altering
* the 'value' variable and return it to have damage affected by its code.
* code
* code
</Post-Damage Eval>"
Those using the <Pre-Damage Eval> and <Post-Damage Eval> are able to make
* use of the damage to be dealt and the damage that has been dealt through
* the 'value' variable. The <Pre-Damage Eval> notetag is capable of altering
* the 'value' variable and return it to have damage affected by its code.
So maybe a can put a code inside de post-damage eval, to give the player the exp for the damage dealt?