[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 96 of 309 View original ↗
  1. Ilan14 said:
    This script is really cool! But I need to ask, could you implement an option so that the enemy limit gauge can be allowed in some battles and in others not? Same with the party limit gauge.



    Sorry for posting the same three times, but it looks like you're not answering to my post.
  2. Ilan14 said:
    Sorry for posting the same three times, but it looks like you're not answering to my post.



    I'm going to add a plugin command that will toggle them.
  3. Ok thanks! Sorry again for the bother... XD
  4. Hey Yanfly, you just posted the same version of the Party Limit Gauge plugin in your page. Just so you know. :p
  5. It seems like the latest update to Steal & Snatch (v1.01) is now causing an error.

    Code:
    TypeError: undefined is not a function
        at Window_BattleItem.Window_SnatchItem.drawStealGold (YEP_StealSnatch.js:1305)
        at Window_BattleItem.Window_SnatchItem.drawStealable (YEP_StealSnatch.js:1289)
        at Window_BattleItem.Window_SnatchItem.drawItem (YEP_StealSnatch.js:1272)
        at Window_BattleItem.Window_Selectable.drawAllItems (rpg_windows.js:1250)
        at Window_BattleItem.Window_ItemList.refresh (rpg_windows.js:2010)
        at Window_BattleItem.Window_SnatchItem.setDetails (YEP_StealSnatch.js:1247)
        at Scene_Battle.activateSnatchWindow (YEP_StealSnatch.js:1397)
        at Scene_Battle.onEnemyOk (YEP_StealSnatch.js:1383)
        at Window_BattleEnemy.Window_Selectable.callHandler (rpg_windows.js:896)
        at Window_BattleEnemy.Window_Selectable.callOkHandler (rpg_windows.js:1165)
  6. Would I have to request for a plugin for making the escape, ambush, and preemptive quotes in the appropriate board?
  7. Ilan14 said:
    Hey Yanfly, you just posted the same version of the Party Limit Gauge plugin in your page. Just so you know. :p



    No I didn't. Clear your browser's cache.

    Roguedeus said:
    It seems like the latest update to Steal & Snatch (v1.01) is now causing an error.

    Code:
    TypeError: undefined is not a function
        at Window_BattleItem.Window_SnatchItem.drawStealGold (YEP_StealSnatch.js:1305)
        at Window_BattleItem.Window_SnatchItem.drawStealable (YEP_StealSnatch.js:1289)
        at Window_BattleItem.Window_SnatchItem.drawItem (YEP_StealSnatch.js:1272)
        at Window_BattleItem.Window_Selectable.drawAllItems (rpg_windows.js:1250)
        at Window_BattleItem.Window_ItemList.refresh (rpg_windows.js:2010)
        at Window_BattleItem.Window_SnatchItem.setDetails (YEP_StealSnatch.js:1247)
        at Scene_Battle.activateSnatchWindow (YEP_StealSnatch.js:1397)
        at Scene_Battle.onEnemyOk (YEP_StealSnatch.js:1383)
        at Window_BattleEnemy.Window_Selectable.callHandler (rpg_windows.js:896)
        at Window_BattleEnemy.Window_Selectable.callOkHandler (rpg_windows.js:1165)



    That was my bad, I'll get that fixed.

    BloodletterQ said:
    Would I have to request for a plugin for making the escape, ambush, and preemptive quotes in the appropriate board?



    Yeah. This is a support-only thread.
  8. Ok, now it's good. XD
  9. Just a little thing, regarding the plugin order list.


    In the 'SkillLearnSystem' it says "It is recommended to place this plugin under the YEP_JobPoints.js plugin


    in the Plugin Manager.", but in your recommended plugin order list the 'JopPoints' plugin is below it.
  10. Hello all ... I have a question for the plugin Party Limit Gauge:
    How do I decide myself when the Party Limit Gauge should appear ??? Ex. After a specific event in history ??? 


    And how do I decide myself how many segments of the Party Limit Gauge there are at this moment in history ???
  11. Like all plugins, that would depend on your preferences and the needs of your game, wouldn't it?
  12. @Yanfly


    I'm using the ExtMesPack1 and it's really awesome all the functions it has! There is one thing that is bugging me though. If I use \autoevent[x] in the message, the box appears in the top of the event/actor and fits the size with the text, but the name boxes I use with \n<x> don't start at the same place as the text box. I think it would be nice if the left and right options of the name box would make it appear at the same x position as the text box when we use \auto. Or is there a way to select where the name box will appear other than left, center and right? Thanks o/
  13. Nik0405 said:
    Just a little thing, regarding the plugin order list.


    In the 'SkillLearnSystem' it says "It is recommended to place this plugin under the YEP_JobPoints.js plugin


    in the Plugin Manager.", but in your recommended plugin order list the 'JopPoints' plugin is below it.



    It can work in either location due to an update.

    Lionheart_84 said:
    Hello all ... I have a question for the plugin Party Limit Gauge:
    How do I decide myself when the Party Limit Gauge should appear ??? Ex. After a specific event in history ??? 


    And how do I decide myself how many segments of the Party Limit Gauge there are at this moment in history ???



    That's entirely for you to decide. I'm not the one making the games for you. :x

    killerfer said:
    @Yanfly


    I'm using the ExtMesPack1 and it's really awesome all the functions it has! There is one thing that is bugging me though. If I use \autoevent[x] in the message, the box appears in the top of the event/actor and fits the size with the text, but the name boxes I use with \n<x> don't start at the same place as the text box. I think it would be nice if the left and right options of the name box would make it appear at the same x position as the text box when we use \auto. Or is there a way to select where the name box will appear other than left, center and right? Thanks o/



    ...Go to the Message Core.


    CK1tw4u.jpg


    Change that value. I -STRONGLY- suggest you look over all the possible options next time before asking. :/


    ------------------


    Anyway, a new rule is going to be enforced here.


    Main reason:


    kHAX5fW.jpg


    If I ask of you to upload an empty project, I'm going to have to ask of you all to minimize the filesize of those sample projects to under 200 MB tops. Lately, every single day, I've been having to delete 10+ GB worth of "empty" projects every day because people cannot resist uploading their entire projects and deleting only the maps. This is not how "empty" projects work. If the requested "empty" project is over 200 MB, I will not download it until you trim it to under that size.


    I'm sorry, for all of those who have been following those rules, but this is getting ridiculous. Having to download 1GB+ projects just to find out that it's a user error is too much for me. It takes time, it takes up bandwidth, and quite frankly, it is highly demotivating to provide support if this should continue.
  14. Yanfly said:
    ...Go to the Message Core.


    CK1tw4u.jpg


    Change that value. I -STRONGLY- suggest you look over all the possible options next time before asking. :/

    @Yanfly My bad. Thanks for the help and sorry to waste your time.
  15. Smart Jump


    Features and How to Use












    For those that may have made their own Jump system before with events, you may have come across the problem of being able to jump off the map, into places you're not supposed to go, or even on top of events that shouldn't be allowed to go on top of. This plugin helps faciliate eventing a Jump system for your RPG Maker game by introducing Smart Jumps.Smart Jumps will allow you to jump over areas, but will limit you from jumping on top of places you can't go, on top of normal priority events, and set up boundaries (such as walls) that you normally cannot jump past.


    Plugin and Instructions: http://yanfly.moe/2016/02/07/yep-68-smart-jump/
  16. Yanfly said:
    Smart Jump


    For those that may have made their own Jump system before with events, you may have come across the problem of being able to jump off the map, into places you're not supposed to go, or even on top of events that shouldn't be allowed to go on top of. This plugin helps faciliate eventing a Jump system for your RPG Maker game by introducing Smart Jumps

    I had, and it basically broke my game, this will make jump mechanics way more viable!! Thank you Yanfly!!


    EDIT: Though is it possible for custom jumping animations? Like a spin mid-air or something?
  17. Yanfly said:
    It can work in either location due to an update.


    That's entirely for you to decide. I'm not the one making the games for you. :x


    ...Go to the Message Core.


    CK1tw4u.jpg


    Change that value. I -STRONGLY- suggest you look over all the possible options next time before asking. :/


    ------------------


    Anyway, a new rule is going to be enforced here.


    Main reason:


    kHAX5fW.jpg


    If I ask of you to upload an empty project, I'm going to have to ask of you all to minimize the filesize of those sample projects to under 200 MB tops. Lately, every single day, I've been having to delete 10+ GB worth of "empty" projects every day because people cannot resist uploading their entire projects and deleting only the maps. This is not how "empty" projects work. If the requested "empty" project is over 200 MB, I will not download it until you trim it to under that size.


    I'm sorry, for all of those who have been following those rules, but this is getting ridiculous. Having to download 1GB+ projects just to find out that it's a user error is too much for me. It takes time, it takes up bandwidth, and quite frankly, it is highly demotivating to provide support if this should continue.



    Ok ... I just wanted to know if there was some command Plugin to insert ... all here....
  18. @Yanfly


    Thanks for the quick fixes. ;)


    I am curious if you intended to leave snatchable items that are disabled, still visible?


    Such as when the snatch is set to a specific item, everything else (not of that type) is still visible.
  19. @Yanfly


    Can I make a suggestion ??? You created a beautiful plugin "Enchant TP" .. you can convert this plugin with the Party Limit Gauge ??? ;D
  20. Roguedeus said:
    @Yanfly


    Thanks for the quick fixes. ;)


    I am curious if you intended to leave snatchable items that are disabled, still visible?


    Such as when the snatch is set to a specific item, everything else (not of that type) is still visible.



    At the moment, I'll be keeping them all visible so the player has a visible representation of what can be stolen. I figured this is the best approach since the concept comes from SRPG's where you can see a unit's entire inventory at once when deciding on what to steal. However, I can add an option later down the road to give the option to hide those.

    Lionheart_84 said:
    @Yanfly


    Can I make a suggestion ??? You created a beautiful plugin "Enchant TP" .. you can convert this plugin with the Party Limit Gauge ??? ;D



    What do you mean?