This issue I'm having isn't with enemies being drawn over the party, or the party being drawn over enemies. It's with the player characters being drawn over each other in the wrong order. All settings in the BEC for sprite priority have the last character in the party drawn last, which isn't the right perspective for a backview system. In a backview, the last character in the party should have their sideview sprite drawn first.
You can use the sprite home position x/y to get the right perspective, but this reverses the party order so that the party leader is furthest to the right, which looks awkward.
It's currently impossible to have a proper backview perspective with proper party order.
You can use the sprite home position x/y to get the right perspective, but this reverses the party order so that the party leader is furthest to the right, which looks awkward.
It's currently impossible to have a proper backview perspective with proper party order.

Most likely, you have a conflicting plugin.
If I were to create a variable in a piece of equipment (like the glory mechanic from tips and tricks) would I be able to call and manipulate it as if it were a normal game variable? (such as emptying the variable when a skill is used or using it in the damage formula)
Are the reapplying rules in the Buffs/States core supposed to apply to both buffs and states? They only apply to states for me. I can still keep buffs up forever, even with the rules set to ignore.

