Higher agility means the gauge fills up faster.
Speed modifiers for the skills affect the amount of charging needed to be done after selecting an input. Negative speed in the skill tab of the database would mean the skill requires more charging while positive speed means less charging. To make it more simple:
Firebolt - A fast spell that requires less time to charge - It would have a speed of say, +1000. When the player selects Firebolt to use, the actor's charge time would be considerably less than an actor who choose a regular attack with +0 speed modifier.
Firaga - A very slow but heavy damaging spell - It would have a speed of -1000. When the player selects Firaga to use, the actor's charge time would be considerably more than an actor who choose a regular attack with +0 speed modifier.
Speed modifiers for the skills affect the amount of charging needed to be done after selecting an input. Negative speed in the skill tab of the database would mean the skill requires more charging while positive speed means less charging. To make it more simple:
Firebolt - A fast spell that requires less time to charge - It would have a speed of say, +1000. When the player selects Firebolt to use, the actor's charge time would be considerably less than an actor who choose a regular attack with +0 speed modifier.
Firaga - A very slow but heavy damaging spell - It would have a speed of -1000. When the player selects Firaga to use, the actor's charge time would be considerably more than an actor who choose a regular attack with +0 speed modifier.
I set the speed in the data ... but the speed is still the same... That is to Firebolt with Firaga ...