[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 35 of 309 View original ↗
  1. Yanfly said:
    Hmmm, it's not impossible, but the setup would be rather tedious on the user end. As for adding an element, it's easier to do this using this technique.

    I'll add it~ As for the Victory Aftermath, it should automatically resize according to the maximum party size. Though, I suppose when there's too many for an item rect to contain, it just ends up looking weird.
    mine is set with 8 actors and it looks wierd 

    updated the job mastery plugin with bug fixes and a code to let them use it with skilllearn and i think class system to determain if the job is mastered

    version 1.1 MUE_JobMastery download
  2. Yanfly said:
    Tips & Tricks - Libra

    https://www.youtube.com/watch?v=R9AcJTPLxRY

    Want to make an ability to scan your enemy and reveal its HP? Now you can! This tips & tricks utilizes two plugins:

    Skill CoreVisual HP Gauge
    Lol Ya I did something like this a few days ago, good vid :) And I didn't even think to use your skill core to do it, but that's handy. Once again yanfly your awesome and your plugins rock.
  3. Hey muteday what does the skill mastery do I don't remember it from fft
  4. MuteDay said:
    grr bugs are annoying but finaly pulled out big can of bug sprey and murdered them buggies

    V1.2 MUE_JobMastery Download
    Hmmm, is there a perm-link I can link to (like a dropbox)? Might be easier than having us both having to update it each time, haha.
  5. Fox536 said:
    Hey muteday what does the skill mastery do I don't remember it from fft
    When you have learned all the skills for that job the game considers it mastered

    Yanfly said:
    Hmmm, is there a perm-link I can link to (like a dropbox)? Might be easier than having us both having to update it each time, haha.
    yea give me a lil while to get into my dropbox and then ill post the new link
  6. Lots of contents this week. Thanks, Yanfly! :)

    EDIT:

    Oh, I found a bug, I think.

    <After ATB: x%> no longer have effect (for me, at least). I have disabled all non-Yanfly plug-ins, and still same result. Tried with <After ATB: 66%> and <After ATB: 100%>
  7. What is the code needed to tell if the user is targeting himself?

    ex.

    if user.targetSelf

       perform action

    else

       new action

    end
  8. yanfly is there a command in your battle sequence plugin to apply a state to the user while attacking the enemy at the same time but by x% random chance? instead of automatically applying state? I know you can apply % chance for the skill if the target is set on user, but then I wouldn't be able to select a desired targeted enemy to be attacked at the same time.

    or would this require a entirely differently plugin?
  9. @yanfly, can you update the description of the MUE_JobMastery on your site, it doesnt do anything to skills basicly how it works it

    if you have learned all learnable skills for a job it gets marked as mastered 

    and if you have foxes addon it will visibly show that on the menu
  10. Sol Rising said:
    yanfly is there a command in your battle sequence plugin to apply a state to the user while attacking the enemy at the same time but by x% random chance? instead of automatically applying state? I know you can apply % chance for the skill if the target is set on user, but then I wouldn't be able to select a desired targeted enemy to be attacked at the same time.

    or would this require a entirely differently plugin?
    You can actually try this:

    <follow action>if (Math.randomInt(99) < x) add state y: user, showend</follow action>Just replace x with the chance to apply the state, replace y with id of the state to apply to the user. You can also put in other phases, but I think these kind of buffs would be suitable in the follow action phase.

    Hope this helps!
  11. Riff said:
    You can actually try this:

    <follow action>if (Math.randomInt(99) < x) add state y: user, showend</follow action>Just replace x with the chance to apply the state, replace y with id of the state to apply to the user. You can also put in other phases, but I think these kind of buffs would be suitable in the follow action phase.

    Hope this helps!
    thanks it works!
  12. Riff said:
    Lots of contents this week. Thanks, Yanfly! :)

    EDIT:

    Oh, I found a bug, I think.

    <After ATB: x%> no longer have effect (for me, at least). I have disabled all non-Yanfly plug-ins, and still same result. Tried with <After ATB: 66%> and <After ATB: 100%>
    I think you caught me mid-update on that ATB update. I should have it fixed by now. :)

    firestalker said:
    What is the code needed to tell if the user is targeting himself?

    ex.

    if user.targetSelf

       perform action

    else

       new action

    end
    It'd be:

    if user === target perform actionelse different actionend
    MuteDay said:
    @yanfly, can you update the description of the MUE_JobMastery on your site, it doesnt do anything to skills basicly how it works it

    if you have learned all learnable skills for a job it gets marked as mastered 

    and if you have foxes addon it will visibly show that on the menu
    Sure. Will do!
  13. Yanfly said:
    I think you caught me mid-update on that ATB update. I should have it fixed by now. :)

    It'd be:

    if user === target perform actionelse different actionendSure. Will do!
    Thanks Yanfly!
  14. 4iILHqj.jpg

    For those who like the Libra Tips & Tricks, there's the copy and paste version out in addition to an extended version that shows all the enemy's stats, their weaknesses, resistances, immunities, and what elements they absorb! :D

    http://yanfly.moe/2015/12/02/tips-tricks-libra/

    You can get the copy and paste version there!
  15. Yanfly said:
    4iILHqj.jpg

    For those who like the Libra Tips & Tricks, there's the copy and paste version out in addition to an extended version that shows all the enemy's stats, their weaknesses, resistances, immunities, and what elements they absorb! :D

    http://yanfly.moe/2015/12/02/tips-tricks-libra/

    You can get the copy and paste version there!
    I didnt wanna use Libra initially, and now I do! Thanks, Yanfly! :)
  16. Yanfly said:
    4iILHqj.jpg

    For those who like the Libra Tips & Tricks, there's the copy and paste version out in addition to an extended version that shows all the enemy's stats, their weaknesses, resistances, immunities, and what elements they absorb! :D

    http://yanfly.moe/2015/12/02/tips-tricks-libra/

    You can get the copy and paste version there!
    Very Nice!

    Have enemies tps? Is that because of your Plugins?

    Can i use enemy's tp in battle damage formula?
  17. CyndaBytes said:
    Very Nice!

    Have enemies tps? Is that because of your Plugins?

    Can i use enemy's tp in battle damage formula?
    Enemies do have TP! :D Although they start with random amounts unless you define it. And yes, you can use the enemy's tp in the damage formula by using b.tp :D