It looks like now target.result().isHit() is failing. This game breaking bug seems to be reliably triggered by physically attacking any enemy afflicted with Tanglevine, which uses a modification of Tips & Tricks: Thorn Bind Hostage. I am thoroughly confused right now, as after a previous (and rather hilarious) bug was fixed by a plugin update, I actually did a check to see what was updated before even running into this bug, so I seem to have all the latest plugins. If anyone could help me figure out what else could have gone wrong, I would be the happiest man in the world.
And here is the most recent build of my game, as well as a build where I disabled all non-Yanfly plugins for testing. Apologies in advance for the huge filesize.
[YEP] Yanfly Engine Plugins
● ARCHIVED · READ-ONLY
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since you are releasing your game to be seen, you shouldn't mind... what exactly are the midufications you did to Thorn Bind?
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since you are releasing your game to be seen, you shouldn't mind... what exactly are the midufications you did to Thorn Bind?
Basically, it was an attempt at adding some variance to the damage dealt by Tanglevine, compared to Thorn Bind; lorewise reason being the binds aren't always going to cover the same exact spots. I also added in some defensive calculations, on the grounds that it's essentially another form of direct damage, albeit environmental, made the status function only off of origin's MAT as of infliction instead of the default, and removed the thorn damage cap in favor of the game's global damage cap. None of this should be using any variables in target.result(), unless there is something I sorely misunderstand about Javascript itself. -
Hello
I reported a bug about the Core Engine a few months ago and with the newest update (1.3.3) it appeared again.
Plugin Name: YEP_CoreEngine
Bug Explanation: The scale battleback feature isn't properly working in front view. (1280x720 resolution)
Steps:
Open Database
Go to "Troops"
Click "Battle Test"
You will see below a bit of the sky from above
(This bug only occurs in front view)
Sample Project:
Battleback_Bug
Thank you Yanfly for your awesome plugins! :) -
Hi Yanfly!
With your Core Engine, can I turn my game from this :

to this :

or can I set the height like : 100% to have a "fluid" layout ? -
Hello
I reported a bug about the Core Engine a few months ago and with the newest update (1.3.3) it appeared again.
Plugin Name: YEP_CoreEngine
Bug Explanation: The scale battleback feature isn't properly working in front view. (1280x720 resolution)
Steps:
Open Database
Go to "Troops"
Click "Battle Test"
You will see below a bit of the sky from above
(This bug only occurs in front view)
Sample Project:
Battleback_Bug
Thank you Yanfly for your awesome plugins! :)
Thanks for the catch once again!
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Hi Yanfly!
With your Core Engine, can I turn my game from this :

to this :

or can I set the height like : 100% to have a "fluid" layout ?
If you mean changing the resolution mid-game, you can't. -
Can someone helpme or maybe i'm doing something wrong????
Plugin Name: Equip_Core / Rgpmaker whitout plugins
Bug Explanation: A sword, a shield and a armor have the ability of give to de user the "magic" command, but this command apears three times in the menu;
before the update i dont have this error... can some one helpme????
I want, although all three objects have the "magic" command, this command will only appear once. This is possible?
Steps:
Place the magic command to multiple objects in the data base
equips the protagonist with such objects
Run the game.
Sample Project:
https://www.dropbox.com/s/vidtx6jrjtcipio/Project3.rar?dl=0 -
On the Animated Tiles Option plugin the command name in the options says "undefined"....
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Plugin Name: (Yep_CoreEngine)
Bug Explanation: (Its hard to explain, but basically, when i set the resolution in 1366x768 or others, when i play the game and i walk for the map the zones closes to the character just put itself black.. just test it out.)
Error Report: (No).
Exact Steps on How to Replicate Bug: (Just start the game and walk by the map.)
Sample Project (http://www.mediafire.com/file/93trnu9mfasi0mh/RPG_maker_test.rar) -
Can someone helpme or maybe i'm doing something wrong????
Plugin Name: Equip_Core / Rgpmaker whitout plugins
Bug Explanation: A sword, a shield and a armor have the ability of give to de user the "magic" command, but this command apears three times in the menu;
before the update i dont have this error... can some one helpme????
I want, although all three objects have the "magic" command, this command will only appear once. This is possible?
Steps:
Place the magic command to multiple objects in the data base
equips the protagonist with such objects
Run the game.
Sample Project:
https://www.dropbox.com/s/vidtx6jrjtcipio/Project3.rar?dl=0
...This has nothing to do with my plugins. If you're getting errors for RPG Maker MV and RPG Maker MV ONLY, please post them in the proper forum. This thread is strictly for the support of my own plugins.
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Plugin Name: (Yep_CoreEngine)
Bug Explanation: (Its hard to explain, but basically, when i set the resolution in 1366x768 or others, when i play the game and i walk for the map the zones closes to the character just put itself black.. just test it out.)
Error Report: (No).
Exact Steps on How to Replicate Bug: (Just start the game and walk by the map.)
Sample Project (http://www.mediafire.com/file/93trnu9mfasi0mh/RPG_maker_test.rar)
Update your rpg_x.js scripts. You're using version 1.3.0 where this bug is present. -
Hey Yanfly!
I just want to let you know that I edited the YEP_EventMiniLabel Plugin.
It is now possible to show the Label only while beeing close to the event.
For the Tile-Distance there is now a plugin parameter called "Approach Distance".
You can find it here -> http://pastebin.com/vDjsyHgf
I marked all line i´ve edited/added (arround 10) inside the .js with: "// -------------------------- Skotty-TV addition !"
I created this addition for my project but i thought it is worth sharing :)
Stay Cool! -
Yikes! This is good to know! Time to yank CTB!
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Yikes! This is good to know! Time to yank CTB!
When you posted this it made me have to look back through the posts to find out that ATB/CTB is no longer supported, which lead me to find DreamX's ITB. If anyone else finds themselves in a similar situation, you can find it here: -
When you posted this it made me have to look back through the posts to find out that ATB/CTB is no longer supported
I can't help but point out that this fact is made mention of at the top of every single page for the last 20 or so pages in Yanfly's rules...So why you are finding this new, or having to "look back through the posts" is odd to me. XD
That being said, the ITB is quite nice. -
I can't help but point out that this fact is made mention of at the top of every single page for the last 20 or so pages in Yanfly's rules...So why you are finding this new, or having to "look back through the posts" is odd to me. XD
That being said, the ITB is quite nice.
What, you have never missed something before? Its not like people read that post every time it is made, and it is one line in a giant wall of text. -
What, you have never missed something before? Its not like people read that post every time it is made, and it is one line in a giant wall of text.
Believe me, I've missed plenty of things before. Such is life, eh?
It's not a big deal. Just thought it funny for a moment, considering its on every page and the one post Yanfly wants people to read. I just thought it would have been noticed sooner before any sort of "digging" was required. I'm not trying to make a statement or anything. -
Hi there, quick question regarding Event Chase Player ...
How can I achieve a Guard wandering a specific route but then activating the moment he is in line of sight of the player?
Also, what blocks line of sight with Event Chase Player, how do we achieve true line of sight? -
Hi there, quick question regarding Event Chase Player ...
How can I achieve a Guard wandering a specific route but then activating the moment he is in line of sight of the player?
Also, what blocks line of sight with Event Chase Player, how do we achieve true line of sight?
If I recall correctly, anything that blocks movement, blocks sight.
As for a guard on a route, I believe you can have him move along his route using the same procedure as you normally would. His move route should contain his actual route, but also, at the start, the necessary calls to make him a chase event. -
As for a guard on a route, I believe you can have him move along his route using the same procedure as you normally would. His move route should contain his actual route, but also, at the start, the necessary calls to make him a chase event.
So, does the chase override his normal route? Or would it chase for one square and then continue the move route?
Is it possible to use a Region ID to block LoS ? -
So, does the chase override his normal route? Or would it chase for one square and then continue the move route?
Is it possible to use a Region ID to block LoS ?
The NPC will give chase without interruption from the Move Route.
I just tested this, and it does not appear to use the Region ID's from Region Restrictions, and as far as innate functionality, there is no using Region ID's to block line of sight.