How you allocate your resources to use is completely dependent on you. The weapon sheets exist the way they do for a reason and it's your responsibility to adjust your resources to adhere to their demands. If the poses are incorrect, then fix the resources for the poses. This is not an issue with the plugin.
Yeah I'm trying to figure out how to work the weapons and such to my liking but I fear if I have a two handed weapon like an assault rifle floating above the character's attacking animation which with the RTP sprites have one hand extending for the weapon graphic to float over- may look a bit strange. I'm having a bit of difficulty finding a way to customize it with the plugin and I am not sure how I can assign an different graphic sheet for specific poses. Hope I'm making sense :p
This is not an issue with the plugin.
My issues with the plugin earlier was referring to the problem I was having regarding getting a common event to be triggered in a note tag. At the time nothing was working and I wasn't sure what I was doing wrong. Until only today when I booted up the program and went to test a battle did I find that it was now working- with nothing changed beforehand. The plugin is amazing but I am looking to see what more I can do and how I can do it.
Just because you don't know why it's working or not working at certains points in time doesn't mean that it is "randomly" working. You probably have compatibility issues that would explain this erratic attitude. You are using plugins from other people than Yanfly, I imagine ? It's not always fully compatible.
Not randomly working on occasions, but not working at all- then later working properly at another time with no changes and no further problems. That was my problem.
I have other plugins made by other people yes- but nothing battle conflicting. The reasons behind this I don't know, sometimes a plugin just doesn't want to work for me until the next day.