@Yanfly Hi Yanfly. I need to ask a thing to you: In Battle Core Engine, you know that you can use this particular and helpful thing:
Battle Windows
There’s various options to adjust the window settings found in the battle system to make navigating the battle system more intuitive. Such options include starting the turns with the Actor Command Window instead of the Party Command Window (the Fight/Escape Window). The Party Command Window is still accessible but only by pressing cancel on the first actor’s window.
Ok, i need to ask: What plugin call/script call can i use, in a battle, for disable this particular thing? and for reactivate it next?
I need this because:
Battle start with the command of battle ready activated. And i love/need this think. BUT if the command battle is activated, the Character is selectet. And when you are performing an action, the character do a step forward AND if he's wounded, the sprite is not shown on their knees, but standing, as if it is in force.
SO... in a scripted battle that the enemy deal a big damage and the character talk, when the turn go to the player, become SELECTED and it remain in a standing position.
I need this for a scripted battle, when the player is stopped, and then there is dialogues, things... etc.
Thank you very much! <3
Battle Windows
There’s various options to adjust the window settings found in the battle system to make navigating the battle system more intuitive. Such options include starting the turns with the Actor Command Window instead of the Party Command Window (the Fight/Escape Window). The Party Command Window is still accessible but only by pressing cancel on the first actor’s window.
Ok, i need to ask: What plugin call/script call can i use, in a battle, for disable this particular thing? and for reactivate it next?
I need this because:
Battle start with the command of battle ready activated. And i love/need this think. BUT if the command battle is activated, the Character is selectet. And when you are performing an action, the character do a step forward AND if he's wounded, the sprite is not shown on their knees, but standing, as if it is in force.
SO... in a scripted battle that the enemy deal a big damage and the character talk, when the turn go to the player, become SELECTED and it remain in a standing position.
I need this for a scripted battle, when the player is stopped, and then there is dialogues, things... etc.
Thank you very much! <3
That's a setting that's bound altogether. You can't simply disable it or change it midway through the game.
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Happy 200 pages Yanfly!! :D
Thanks. XD It's been a long bumpy road, but we've made it!