I'm really sorry if I'm at the wrong thread... I know this is for bugs and plug ins updates, but I don't know where to ask you this.
First thanks for everything Yanfly, I don't have words to describe how much you are helping my game :)
Ok...
I'm using the scripts item systhesis, item upgrade slots and item attachable augments.
Here is what I wanted to do:
You have a Sword 1 with 2 upgrade slots and 2 attachable augments.
I lv up the Sword 1 to Sword 2, and it now has 4 upgrade slots and 3 attachable augments.
Than lv up the Sword 2 to Sword 3, so it now has 6 upgrade slots and 4 attachable augments.
Etc...
I was going to do that using item systhesis: you take the Sword 1 mix it with an item so you upgrade the Sword 1 to lv 2. It makes the player loose the Sword 1 and get the Sword 2. The problem is that, in my game, the characters only have 1 weapon the hole game, wich means you have to upgrade it till the end of the game, so I cant unequip Sword 1 to create Sword 2 (because the RPG Maker MV does not let the character be without weapon).
Is there a way to let my character without weapon, so I can upgrade the Sword 1 to Sword 2?
Or is there a way to make Sword 1 gain more upgrade slots and more attachable augments? If so... I wanted the possibility to remove the upgrades, because the upgrades from Sword 1 can be useless for Sword 10, for example.
Maybe you have an idea for me, so I can make it work...
First thanks for everything Yanfly, I don't have words to describe how much you are helping my game :)
Ok...
I'm using the scripts item systhesis, item upgrade slots and item attachable augments.
Here is what I wanted to do:
You have a Sword 1 with 2 upgrade slots and 2 attachable augments.
I lv up the Sword 1 to Sword 2, and it now has 4 upgrade slots and 3 attachable augments.
Than lv up the Sword 2 to Sword 3, so it now has 6 upgrade slots and 4 attachable augments.
Etc...
I was going to do that using item systhesis: you take the Sword 1 mix it with an item so you upgrade the Sword 1 to lv 2. It makes the player loose the Sword 1 and get the Sword 2. The problem is that, in my game, the characters only have 1 weapon the hole game, wich means you have to upgrade it till the end of the game, so I cant unequip Sword 1 to create Sword 2 (because the RPG Maker MV does not let the character be without weapon).
Is there a way to let my character without weapon, so I can upgrade the Sword 1 to Sword 2?
Or is there a way to make Sword 1 gain more upgrade slots and more attachable augments? If so... I wanted the possibility to remove the upgrades, because the upgrades from Sword 1 can be useless for Sword 10, for example.
Maybe you have an idea for me, so I can make it work...
You are on the wrong thread :) (There isn't a Yanfly specific plugin support forum, normally you just use the regular plugin request or support forum)
But since I have to respond to tell you that, I might as well throw in a possible solution;
First, create for each of your actors an unarmed weapon. So, using your above example, the player replaces Sword 1 with Unarmed. Make sure that Unarmed is unique for each character, so it doesn't show extra stacks. If you want you can even give the unarmed specific stats, so that the player could essentially attempt to fight if it doesn't have the sword equipped, elsewise, just keep it as a weapon without benefits. If this is unsavory to you, there are plugins out there that create an invisible version of this that auto equips whenever an item is unequipped.
If you want your players to have the option to unequip the sword to use the synthesis on there own, or they have the synthesis menu option, then you will be finished and can upgrade Sword 1 to Sword 2, then re-equip.
If you are using the synthesis as an event (like a shrine or a shop or something) then you can get fancier, by having the event automatically unequip the Sword, and equip the Unarmed at the start of the synthesis event, then have it equip the new weapon (or the old if the player canceled) at the end of the event.
Like I said, there are probably better ways of doing this, but they would involve javascripting and plugins. If you are like me and only have basic coding knowledge, this should be the easiest solution.