[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 225 of 309 View original ↗
  1. Having a problem with the Yep.58 Item Synthesis....


    Nothing appears in the synthesis window except "Finish"

    Spoiler
    fb53f2da4a.jpg



    I have the recipe set up with what i thought was correct:

    Spoiler
    0582c335f5.png



    The slot 1 weapon is a wood sword.


    item 2 is a wood log. 


    I've activated the synthesis window via an event and plugin command.


    I have made sure both the recipe and the wood log are in the player inventory, but all i'm getting is "Finish".


    What have i done wrong?
  2. RLFHOG3 said:
    Question about the ATB system plugin. Is there a way to have the ATB gauge filled a random about at the start of the battle? Starting from 0 is great and all, but i think that might create a bit of monotony as the character with the highest agility will perpetually go first every time whereas with a random amount filled you might have a case where the slowest enemy in the game could go before the fastest.

    Under the ATB plugin's general settings is an Initial Speed option which is set to 0 as default. This can be changed to a formula processed as an evaluation. You can just set a random amount or have it based on a random percentage of the character's agility. The formula is up to you.
  3. Omegadragon8 said:
    Under the ATB plugin's general settings is an Initial Speed option which is set to 0 as default. This can be changed to a formula processed as an evaluation. You can just set a random amount or have it based on a random percentage of the character's agility. The formula is up to you.



    So, i understand what you're saying, but i have no clue how to structure and implement any of that. Can you give me an example formula?
  4. @Tsaiuki North The <Synthesis Indigents> part has to go into the note box of the item you want to make, in your case in the notebox of the wooden sword.
  5. @RLFHOG3 Sorry I am terrible with java script formulas, and usually have to try them many times over (away from my pc right now). Perhaps someone else here can message you one or you can try asking in the script support forum, since this is a Bug Report/Update forum :)  
  6. @Omegadragon8 Fair enough. I'll see if someone has something over in the scripting forum.
  7. Iliketea said:
    @Tsaiuki North The <Synthesis Indigents> part has to go into the note box of the item you want to make, in your case in the notebox of the wooden sword.



    Thanks! i knew it had to be something simple i was doing wrong.
  8. @RLFHOG3 tried putting :


    Math.randomInt(100)


    ...yet?
  9. Using IF, ELSE IF, ElSE statements in action sequences, is there a way to check if a User of a skill is a specific Actor?
  10. RLFHOG3 said:
    @cekobico


    That doesn't seem to work. :/

    Again, not by my computer, but I am pretty sure the bar ticks by the thousands in the atb, the above formula would be too small to see a difference.
  11. Then I guess make it : 

    Code:
    Math.randomInt(1000)
  12. 1000 didn't quite do it but it i did notice a small change. so i upped it to 5000 and that seemed to do it.


    supported theory is that Full gauge is described as : Math.max(5000, BattleManager.highestBaseAgi() * 100)


    So a random value between 1 and 5000 seems reasonable and it works great.
  13. glad I could help despite my forgetfulness on the total gauge amount xDDDD


    Oh, in case you wanna up to lowest RNG generated just add more numbers behind it


    e.g: 


    Math.randomInt(5000)+1000


    That will generate 1000-5000 starting RNG. Without "+1000", it generates number of 0-5000, just to let you know there's 1/5001 chance of 0 appearing. 
  14. Tips & Tricks - Jump (Final Fantasy 4) - RPG Maker MV












    Jump, a skill used by Dragoons from the Final Fantasy series, is a skill that launches the user up into the sky for a few turns. After those turns are up, the user lands on the target dealing significant damage. While the user is up in the air, the user becomes unselectable, making the user immune to damage and status effects.


    You can grab the copy/paste code here:
    Yanfly.moe: http://yanfly.moe/2016/07/02/tips-tricks-jump-final-fantasy-4-rpg-maker-mv/


    Happy jumping!
  15. @Yanfly


    You got the notetags for the Land skill and Jump state mixed up here for the Jump Tips & Tricks.
  16. HitYourGrandma said:
    @Yanfly


    You got the notetags for the Land skill and Jump state mixed up here for the Jump Tips & Tricks.



    Thanks, I'll get it fixed!
  17. In either Target Core or Selection Core (maybe something different?), is there a way to check if an enemy or actor was selected using the <Enemy or Actor Select> or the <Actor or Enemy Select> notetags?


    Thanks in advance.
  18. Huh, your "Jump" skill has some things in common with how I did it in my demo, though I used a non-Yanfly plugin to assist with my own, including things like using Opacity 0 to hide the character. Coincidence?


    I might use aspects of your version in the long run anyway, since the non-Yanfly plugin I used has bug when trying to select allied units while some are unselectable.
  19. Bug Report - Actors still starting battle in weird positions in SV


    Plugin Name: Most likely in Actor Party Switch.


    Bug Explanation: Actors with larger actor ids are starting battles at strange y-coordinates. Possibly linked to their id or index?


    Error Report: N/A


    Exact Steps on How to Replicate Bug: Load the save file, I have created a new game with minimal plugins, using the same settings as my own project. I entered a battle and used the party switch to swap actors for ones with a bigger id. If you load the save file and enter a new battle you should see the bug. All plugins up to date, MV version is 1.2.0. I have made the screen wider with the core engine, but bug still occurs at default resolution.


    Party System 1.09 update hasn't resolved the problem. I have updated the sample project with the up to date plugins.


    Sample Project: https://www.dropbox.com/s/8w64wa2zywprlc5/Party%20Switch%20Test.rar?dl=0