[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 218 of 309 View original ↗
  1. calexder said:
    Hi  My God of pretty plugins o/  XD


    i have this bug


    and well i dont kwon how explain XD


    when y luch the battle in database > troops  an chosee the scorpion  whit only 1 scorpio

    Hey calexder!


    Maybe you can fix your problem by changing the position of the scorpion! (I had the same bug)
    Go to the Database, delete the scorpion(s), paste it back an move it a bit up, down, right or left...


    The bug dissapeared after I did that!


    Hope I could helped you! :)
  2. Hi,


    is it somehow possible to change the command position from 3 to 5 or above at the YEP_CreditsPage plugin?


    I ask because I want it selectet at last when you tab arrow down and not as 3th one. Hope it is possible^^
  3. YEP108 - Party System >> Actor Party Switch


    Features and How to Use












    For games that benefit more from individual party switching, this plugin grants players the ability to switch party members on an individual basis rather than entire parties at a time mid-battle. However, actors that have just switched in and are on cooldown, required for battle, or locked in the party position cannot switch out.


    You can grab the plugin here:
    Yanfly.moe: http://yanfly.moe/2016/06/17/yep-108-actor-party-switch-rpg-maker-mv/
  4. All i have to say is:

    WELCOME POKÉMON-LIKE PROJECTS!!!
  5. Aw, I don't think I can use this plugin for my game. At least for the first game in the series, I only have four party members (five in one chapter) :(  Sorry, Yanfly! And yet it looks so cool...


     I always feel bad when I end up not using or not needing a plugin you make. You put so much work into them...
  6. Yanfly said:
    YEP108 - Party System >> Actor Party Switch


    Features and How to Use












    For games that benefit more from individual party switching, this plugin grants players the ability to switch party members on an individual basis rather than entire parties at a time mid-battle. However, actors that have just switched in and are on cooldown, required for battle, or locked in the party position cannot switch out.


    You can grab the plugin here:
    Yanfly.moe: http://yanfly.moe/2016/06/17/yep-108-actor-party-switch-rpg-maker-mv/





    yes yes a new element of complex strategy to add to my game.....switching in and out during battle will make my game all the more challanging :D


    though how will this effect exp and jp for those not in battle at battle end if you it set where actors who arent in battle party dont get exp?
  7. When trying to switch characters in battle, I get "Uncaught Type Error: Undecided is not a function". Testing was done in a fresh project with no other plug-ins present.Anyone else getting this error?
  8. Asuras said:
    When trying to switch characters in battle, I get "Uncaught Type Error: Undecided is not a function". Testing was done in a fresh project with no other plug-ins present.Anyone else getting this error?



     Yes. I'm having the same problem. I even made a new project with only YEP_PartySystem, YEP_BattleEngineCore and YEP_X_ActorPartySwitch and still got the same error.


    (I hope I'm doing this right. I've never done this before)


    Plugin Name:  YEP_X_ActorPartySwitch


    Bug Explanation: When trying to swap party members during battle the game crashes with the following error:  "Uncaught typeError: undefines is not a funtion"


    Error Report:  Uncaught TypeError: undefined is not a functionrpg_managers.js:1692 SceneManager.onError
    rpg_managers.js:1693 file:///C:/Users/Izeck/Desktop/RPG%20Maker%20MV/Test%201/js/plugins/YEP_X_ActorPartySwitch.js 575rpg_managers.js:1693 SceneManager.onError
    YEP_X_ActorPartySwitch.js:575 Uncaught TypeError: undefined is not a functionYEP_X_ActorPartySwitch.js:575 Scene_Battle.refreshBattleMembersYEP_X_ActorPartySwitch.js:533 Scene_Battle.processPartySwitching


    Exact Steps on How to Replicate Bug: Simply enter the battle and try to switch parte members to recreated the error.


    Sample Project: https://dl.dropboxusercontent.com/u/52025978/RPG.rar


    EDIT:


    Fixed format
  9. i have to ask do you have the YEP core engine enabled? you need it for all plug ins
  10. Crimson Dragon Inc. said:
    i have to ask do you have the YEP core engine enabled? you need it for all plug ins



    In my normal project, yes (I get the error there as well). In the sample project, no. Both give the same error.
  11. Yanfly said:

    THIS THREAD WILL BE USED FOR UPDATES AND BUG REPORTS!


    This thread is NOT a request thread. Requests include new plugins, new features for existing plugins, and features that you personally think should exist but currently do not. If you want requests, visit the proper subforum for it; this thread is not the place to do so.






    To make a bug report, simply report it in this thread. Chances are, I will find out about the bug in this thread than by making one in the JS Support forum.


    ALL bug reports MUST follow these guidelines and use this template: 


    Plugin Name: (What is the name of the plugin?)


    Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)


    Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).


    Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)


    Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.


    Follow these Instructions. All steps MUST be followed or I will require you to redo it.


    1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.


    NOTE: I'll only provide support for my own plugins and code that I, myself, have provided. This isn't because I disrespect other plugin makers or anything of the sort. If I did, I wouldn't go so far as to maximize compatibility with my plugins when possible. The reason behind is because of my lack of time, and I'd like to put my undivided attention to errors caused by my own plugins. That said, any modifications you've made to the plugins itself, any custom Lunatic Mode code you've made yourself that isn't provided by me, or problems with the source code will not be supported by me either.


    NOTE2: As I've stated before in the previous note, I'll only provide support for my own codes that I, myself, have provided. To make this clear, this means strictly the plugins I've made and any code for Lunatic Mode that I, personally, have provided through Tips & Tricks. I am not responsible for any coding errors, coding roadblocks, or code questions that you come across within your own Lunatic Mode code. Unless the Lunatic Mode notetag itself has a bug, you are to ask your questions here.


    NOTE3: However, as an exception to NOTE2, this does not mean I am going to explain to you how to use all the various functions inside of my plugins. If a function added by my plugins is not listed in the Help File, it means I do not deem that function to be used for script calls. Therefore, if you choose a function outside of the ones listed in the help files to use in a script call, I am NOT responsible for it not working properly for you. No script call support will be provided for functions not listed within the help file.


    WHY I NEED A CLEAN SAMPLE PROJECT FOR BUG REPORTS:




    If you're wondering why I make it an absolute requirement for sample projects containing to be made, it's because in the past, I've chased and hunted bugs that do not exist either because a user had a conflicting error with a non-Yanfly plugin, has not updated the plugins, using the plugin incorrectly, or think something is a bug when it really isn't. The amount of time I've wasted chasing these "bugs" is unfathomable as that time could have been spent developing new content. To mitigate this issue, I made it an absolute requirement for bugs to be reported in such a manner because of the following:

    1. It makes the player go through all of the troubleshooting steps to reduce the amount of user errors. If the user identifies it as a user error, then the user would also have gained troubleshooting skills, which are essential for game development.
    2. Isolate the bugs caused by Yanfly plugins away from non-Yanfly plugins. As stated above, I do not provide support for non-Yanfly plugins due to my lack of time to create compatibility patches for non-Yanfly plugins. Having over 100+ plugins, making a compatibility patch for each one of those with every other plugin out there is absolute insanity.
    3. It shows that the user is serious about getting the bug fixed as I am. Being able to put out time to isolate a problem so it can be fixed means the user is serious about getting their game made. As a user's time is important to them, my time is also important to me, and this is our mutual agreement to get things done cooperatively.



    Thank you for understanding.


    BASIC TROUBLE SHOOTING




    1. Are all your plugins up to date? If they're not, download the updated versions from here: http://yanfly.moe/yep/changelog/


    2. Did you rename any of their plugins from their default filenames? If you did, then the plugins won't work. Do NOT rename them.


    3. Did you make sure all of the plugins are placed in order as http://yanfly.moe/yep/ inside of the Plugin Manager?


    4. When you updated the plugin, did you /open up/ the plugin within the Plugin Manager? 


    You are getting the error because you updated the plugin and did not go into the plugin itself like the instructions here in the first video: http://yanfly.moe/yep/changelog/


    Why is this important? Because whenever new parameters are added to a plugin upon a new update, you have to enter the plugin in order for the Plugin Manager to add those new parameters into your game. Otherwise, you will get undefined errors and "random" crashes. Skipping that step is not optional and is very crucial to getting updated plugins to work.


    5. If you are using non-Yanfly plugins, turn off ALL of the non-Yanfly plugins to see if there are any conflicts.


    6. If you are testing your project in Battle Test and aren't seeing any changes made after updating your plugin, make sure you -save- your project. RPG Maker MV does not carry over changes to Battle Test until you save your project.


    F.A.Q. ABOUT ATB AND CTB PLUGINS


    The ATB and CTB plugins are custom battle systems that do NOT involve a turn-based system that you're used to with the default turn-based battle system (DTB). They function off of a tick-based system, which means it does not work off standard means. This also means you have to adjust either the plugin or your game to fit these means. Here are some frequently reported "issues" with the system. None of these are bugs so do not report them as bugs.

    • If ATB bars are taking too long to fill up, then change your battlers' AGI values to higher or change the plugin parameters to fit your game.
    • If ATB states are dropping in turns too quickly, this is because you didn't adjust the proper state turn settings within the Battle Engine Core to fit your game.
    • For ATB, no, I will NOT make Active Mode. It's not because I can't (I've made it before in VX's Yanfly Engine Melody). It's because RPG Maker MV's code structure for the battle system makes it more likely to break everything if it does so. If this is something you absolutely need, the Plugin Request Forum is your place to visit, if DoubleX RMMV Popularized ATB Core(which is at least compatible with my Battle Engine Core with the compatibility fix) can't meet your demands already.
    • If there is "lag" between CTB turns, this isn't because of the plugin. This is because your low AGI values is making the game go through hundreds to thousands of CTB updates per tick. Once again, either you increase the AGI values or change the plugin parameters to fit your 
    • In CTB, States "skipping" multiple turns when updating isn't a bug. It is because in between the previous battler next battler, there was a huge gap in time, enough to go through two state turn cycles. Adjust the state turn settings within the Battle Engine Core to fit your game.
    • For CTB, no, I will NOT make multiple instances of turn icons appearing for multiple actors. If you want something like that made, you can request it in the Plugin Request Forum.

    If all of these issues are beyond you, then I'm afraid the ATB and CTB plugins aren't for you. As a developer, it is your responsibility to understand the plugins and systems you are using. You are not doing your players any favor by using a system that you, yourself, do not fully comprehend. I will not educate anyone how ATB and CTB systems work. My plugins work based on the ATB and CTB systems of existing Final Fantasy games with slight tweaks to fit RPG Maker MV's system. Please study them on your own accord. 


    TERMS OF USE



    Any original material made by Yanfly is free for use with both free and commercial RPG Maker games unless specified otherwise. I do not demand royalties or special liberties if you choose to use Yanfly original content in your commercial games. (Although a free copy of your game would be nice!) I only ask that you provide “Yanfly” or “Yanfly Engine” a spot in your game’s credits.


     


    Any edits made to Yanfly original material are okay as long as you still provide the proper credit. Any non-Original content posted, linked, or shared on my website and channel will still require you to contact the respective parties for permission of use.


     


    I think this is simple. I’d like to keep it simple. I ask of you, as users, to please do not do things that will make me complicate it for everyone.

    Finally got one :D  
  12. Izeck said:
     Yes. I'm having the same problem. I even made a new project with only YEP_PartySystem, YEP_BattleEngineCore and YEP_X_ActorPartySwitch and still got the same error.


    (I hope I'm doing this right. I've never done this before)


    Plugin Name:  YEP_X_ActorPartySwitch


    Bug Explanation: When trying to swap party members during battle the game crashes with the following error:  "Uncaught typeError: undefines is not a funtion"


    Error Report:  Uncaught TypeError: undefined is not a functionrpg_managers.js:1692 SceneManager.onError
    rpg_managers.js:1693 file:///C:/Users/Izeck/Desktop/RPG%20Maker%20MV/Test%201/js/plugins/YEP_X_ActorPartySwitch.js 575rpg_managers.js:1693 SceneManager.onError
    YEP_X_ActorPartySwitch.js:575 Uncaught TypeError: undefined is not a functionYEP_X_ActorPartySwitch.js:575 Scene_Battle.refreshBattleMembersYEP_X_ActorPartySwitch.js:533 Scene_Battle.processPartySwitching


    Exact Steps on How to Replicate Bug: Simply enter the battle and try to switch parte members to recreated the error.


    Sample Project: https://dl.dropboxusercontent.com/u/52025978/RPG.rar


    EDIT:


    Fixed format



    I too have the same problem  :( ...


    And yet, I tested it on a new project !!!  :headshake:
  13. The latest plugin is great, I've been looking for it!


    ...Small thing though, I'd like to get rid of the TP gauge part since I'm not using TP in my project.
  14. Isn't there any way to report a bug regarding conflict in plugins?

    Spoiler
    I disregarded your #4 Instruction which is to exclude any plugins that you don't own, but it's worth a try :)


    really wanted to show you this, because there is no way to fix this myself.

    Plugin Name:
    ATB System (YEP_X_BattleSysATB.js)
    Moghunter's Battle HUD (MOG_BattleHud.js)



    Bug Explanation: When I use Mog's Battle HUD, the ATB Notetags seem to lost its function, I don't know why.


    e6826427c9.png
    This is the normal attack skill's notetag. I also tested other tags such as <ATB Speed: x> and Lunatic mode too.


    When in battle:
    3663361d1b.jpg


    The ATB Bar is the red on the right


    In this battle, Harold is casting Spark with no Notetags whatsoever and


    Therese and Marsha here should attack instantly because of the skill Notetag, but the <ATB Charge: +10000> didn't worked.

    However, speed will make them cast it faster.
    ed257087bd.png


    But this one seems bugged too:


    28f5aa5b7d.jpg


    Spark has 500 speed in the editor.


    I ordered Harold to cast Spark here, but I don't think this is from your plugin -- just an extra info.
     


    Error Report: None.


    Exact Steps on How to Replicate Bug: 
    Just add any ATB notetags to any skill and see if it works with mog's HUD on.


    Sample Project: Download here...
  15. Yes, I do. Tried in my current project and a fresh one.
  16. @Shinice: You should request someone to make a patch to make those two work together. Usually incompatibile plug-ins require custom patches, and the writers themselves don't have the time to write those patches (this is usually because once they do, if the other author changes anything or updates, the patch is invalid, creating an endless cycle of patching). I'd go to the javascript forums and ask someone to write a custom patch for those for your game.


    Though, in my experience, Moghunter and Yanfly plugins are usually incompatable due to the things they both change. I'd advise you to stick with one or the other.
  17. Izeck said:
     Yes. I'm having the same problem. I even made a new project with only YEP_PartySystem, YEP_BattleEngineCore and YEP_X_ActorPartySwitch and still got the same error.


    (I hope I'm doing this right. I've never done this before)


    Plugin Name:  YEP_X_ActorPartySwitch


    Bug Explanation: When trying to swap party members during battle the game crashes with the following error:  "Uncaught typeError: undefines is not a funtion"


    Error Report:  Uncaught TypeError: undefined is not a functionrpg_managers.js:1692 SceneManager.onError
    rpg_managers.js:1693 file:///C:/Users/Izeck/Desktop/RPG%20Maker%20MV/Test%201/js/plugins/YEP_X_ActorPartySwitch.js 575rpg_managers.js:1693 SceneManager.onError
    YEP_X_ActorPartySwitch.js:575 Uncaught TypeError: undefined is not a functionYEP_X_ActorPartySwitch.js:575 Scene_Battle.refreshBattleMembersYEP_X_ActorPartySwitch.js:533 Scene_Battle.processPartySwitching


    Exact Steps on How to Replicate Bug: Simply enter the battle and try to switch parte members to recreated the error.


    Sample Project: https://dl.dropboxusercontent.com/u/52025978/RPG.rar


    EDIT:


    Fixed format



    Redo this.


    Follow these Instructions. All steps MUST be followed or I will require you to redo it.


    1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.


    ---
  18. Yoshifull said:
    The latest plugin is great, I've been looking for it!


    ...Small thing though, I'd like to get rid of the TP gauge part since I'm not using TP in my project.



    A few things.


    1. If this meant as a request, then please refer to this message from the first post of this thread and this repeated post on the most recent pages this thread:


    THIS THREAD WILL BE USED FOR UPDATES AND BUG REPORTS!


    This thread is NOT a request thread. Requests include new plugins, new features for existing plugins, and features that you personally think should exist but currently do not. If you want requests, visit the proper subforum for it; this thread is not the place to do so.


    2. Please check ALL of your settings in RPG Maker MV. The very thing you've been asking for already exists:


    gM8FtZA.jpg


    ---

    Shinice said:
    Isn't there any way to report a bug regarding conflict in plugins?

    Spoiler
    I disregarded your #4 Instruction which is to exclude any plugins that you don't own, but it's worth a try :)


    really wanted to show you this, because there is no way to fix this myself.

    Plugin Name:
    ATB System (YEP_X_BattleSysATB.js)
    Moghunter's Battle HUD (MOG_BattleHud.js)



    Bug Explanation: When I use Mog's Battle HUD, the ATB Notetags seem to lost its function, I don't know why.


    e6826427c9.png
    This is the normal attack skill's notetag. I also tested other tags such as <ATB Speed: x> and Lunatic mode too.


    When in battle:
    3663361d1b.jpg


    The ATB Bar is the red on the right


    In this battle, Harold is casting Spark with no Notetags whatsoever and


    Therese and Marsha here should attack instantly because of the skill Notetag, but the <ATB Charge: +10000> didn't worked.

    However, speed will make them cast it faster.
    ed257087bd.png


    But this one seems bugged too:


    28f5aa5b7d.jpg


    Spark has 500 speed in the editor.


    I ordered Harold to cast Spark here, but I don't think this is from your plugin -- just an extra info.
     


    Error Report: None.


    Exact Steps on How to Replicate Bug: 
    Just add any ATB notetags to any skill and see if it works with mog's HUD on.


    Sample Project: Download here...



    Please refer to this message from the first post of this thread and this repeated post on the most recent pages this thread:


    NOTE: I'll only provide support for my own plugins and code that I, myself, have provided. This isn't because I disrespect other plugin makers or anything of the sort. If I did, I wouldn't go so far as to maximize compatibility with my plugins when possible. The reason behind is because of my lack of time, and I'd like to put my undivided attention to errors caused by my own plugins. That said, any modifications you've made to the plugins itself, any custom Lunatic Mode code you've made yourself that isn't provided by me, or problems with the source code will not be supported by me either.
  19. Tips & Tricks - Topsy-Turvy (Pokémon) - RPG Maker MV










    Topsy-Turvy is a skill from Pokémon that flips a target's buffs and changes into them into debuffs. Likewise, the debuffs on the target will flip and change into buffs. Here's how you can create such an effect in RPG Maker MV!


    You can grab the copy/paste code here:
    Yanfly.moe: http://yanfly.moe/2016/06/18/tips-tricks-topsy-turvy-pokemon-rpg-maker-mv/
  20. Yanfly said:
    Redo this.


    Follow these Instructions. All steps MUST be followed or I will require you to redo it.


    1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.


    ---

    Redid it with the MVStripper. Got nothing but the barebones now :)


    20MB


    https://dl.dropboxusercontent.com/u/52025978/RPG/Project1.rar