Resubmitting as per your orders. Let me know if I missed anything.
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Having an issue with the YEP_BattleEngineCore plugin. I'm getting an error message anytime Magic Reflection activates. I've disabled all other plugins, and still seem to be getting the error. I am running the latest version, 1.35b, as well.
Plugin Name: YEP_BattleEngineCore - For the purpose of analysis, I have included only this plugin. In my original project, I have also reordered all plugins in the order on yanfly.moe.
Bug Explanation: As soon as Magic reflects, reflect and damage sounds are played, and then bug occurs immediately, reading "Cannot read property 'position' of null". This bug occurs even after disabling all other plugins. The error occurs anytime magic is reflected, whether the spell is single- or multi-target.
Error Report: This Error Report has been copied from the text in the Sample prohject, but matches the one in my actual project once all other plugins are disabled, as well.
TypeError: Cannot read property 'position' of null
at Sprite_Actor.Sprite_Battler.setupAnimation (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:578:30)
at Sprite_Actor.Sprite_Battler.updateAnimation (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:542:10)
at Sprite_Actor.Sprite_Battler.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:494:14)
at Sprite_Actor.Sprite_Battler.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/plugins/YEP_BattleEngineCore.js:2470:38)
at Sprite_Actor.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:736:37)
at file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_core.js:3300:19
at Array.forEach (native)
at Sprite.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_core.js:3298:19)
at file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_core.js:3300:19
at Array.forEach (native)
Exact Steps on How to Replicate Bug: Enemy casts magic on target that possess Magic Reflection, and Reflection activates. In the sample project, I have given all classes base 100% Magic Reflection, and the only enemy's only skill is a magic attack that hits all.
Sample Project (REQUIRED): https://drive.google.com/open?id=0B1J4eEW0VOhYZEtRZk04MHZQbE0 (Filesize is 40 MB, optimized for single Troop using only Battle Test.)
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Having an issue with the YEP_BattleEngineCore plugin. I'm getting an error message anytime Magic Reflection activates. I've disabled all other plugins, and still seem to be getting the error. I am running the latest version, 1.35b, as well.
Plugin Name: YEP_BattleEngineCore - For the purpose of analysis, I have included only this plugin. In my original project, I have also reordered all plugins in the order on yanfly.moe.
Bug Explanation: As soon as Magic reflects, reflect and damage sounds are played, and then bug occurs immediately, reading "Cannot read property 'position' of null". This bug occurs even after disabling all other plugins. The error occurs anytime magic is reflected, whether the spell is single- or multi-target.
Error Report: This Error Report has been copied from the text in the Sample prohject, but matches the one in my actual project once all other plugins are disabled, as well.
TypeError: Cannot read property 'position' of null
at Sprite_Actor.Sprite_Battler.setupAnimation (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:578:30)
at Sprite_Actor.Sprite_Battler.updateAnimation (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:542:10)
at Sprite_Actor.Sprite_Battler.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:494:14)
at Sprite_Actor.Sprite_Battler.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/plugins/YEP_BattleEngineCore.js:2470:38)
at Sprite_Actor.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_sprites.js:736:37)
at file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_core.js:3300:19
at Array.forEach (native)
at Sprite.update (file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_core.js:3298:19)
at file:///C:/Users/EliteFerrex/Documents/Games/Sample/js/rpg_core.js:3300:19
at Array.forEach (native)
Exact Steps on How to Replicate Bug: Enemy casts magic on target that possess Magic Reflection, and Reflection activates. In the sample project, I have given all classes base 100% Magic Reflection, and the only enemy's only skill is a magic attack that hits all.
Sample Project (REQUIRED): https://drive.google.com/open?id=0B1J4eEW0VOhYZEtRZk04MHZQbE0 (Filesize is 40 MB, optimized for single Troop using only Battle Test.)
Thanks. I'll take a look at it after work.