Critical Control Plugin, lunatic mode note tag:
* <Critical Rate Formula> * rate = user.cri + 0.2; * rate -= 1 - target.cev; * </Critical Rate Formula>Utilizing it in a skill causes a crash
ReferenceError: bonus is not defined at eval (eval at <anonymous> (http://localhost:1234/js/plugins/YEP_X_CriticalControl.js:601:12), <anonymous>:1:16) at Game_Action.applyItemCriticalRate (http://localhost:1234/js/plugins/YEP_X_CriticalControl.js:601:3) at Game_Action.itemCri (http://localhost:1234/js/plugins/YEP_X_CriticalControl.js:585:19) at Game_Action.apply (http://localhost:1234/js/rpg_objects.js:1655:53) at Game_Action.apply (http://localhost:1234/js/plugins/YEP_BattleEngineCore.js:2494:34) at Game_Action.apply (http://localhost:1234/js/plugins/YEP_BattleAICore.js:653:37) at Game_Action.apply (http://localhost:1234/js/plugins/YEP_SkillCore.js:928:36) at Game_Action.apply (http://localhost:1234/js/plugins/Moogle_X_AccuracyOverflow.js:75:40) at Function.BattleManager.invokeNormalAction (http://localhost:1234/js/rpg_managers.js:2183:18) at Function.BattleManager.invokeAction (http://localhost:1234/js/plugins/YEP_BattleEngineCore.js:1342:14)SceneManager.catchException @ rpg_managers.js:1620SceneManager.update @ TDDP_FluidTimestep.js:89I have not checked the other critical related lunatic modes. But I am guessing it effects them as well... :unsure:

