Is it normal for the custom slots made using Equip Core to equip items by itself? Items that were not even equiped by me on the database or via tags or events?
For some reason the Item Core is conflicting with the Equip Battle Skills. When i turn it off everything is fine.
Here is the error:
Spoiler
TypeError: Cannot read property 'equipSkillSlots' of undefined
at Game_Actor.maxBattleSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:509)
at Game_Actor.clearEquipBattleSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:472)
at Game_Actor.initSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:465)
at Game_Actor.setup (rpg_objects.js:3430)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/MOG_DmgPopupEffects.js:135)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_ItemCore.js:858)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EnhancedTP.js:3084)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_JobPoints.js:421)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_X_BattleStatistics.js:187)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/MrTS_DeathSounds.js:40)
ALL bug reports MUST follow these guidelines and use this template:
Plugin Name: (What is the name of the plugin?)
Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)
Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).
Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)
Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on
http://yanfly.moe/yep/. The ordering of plugins is important.
7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.
10. Post the link here and I'll take a look at it.
---
Hey Yanfly, I am making a game using a ton of your Plugins, and I was wondering if you'd perhaps enjoy a look at it or even (if you like it ofc) put up a link on your site. Your call
:).
Here's the link:
Preferred link(you can play via the browser):
http://www.indiexpo.net/en/games/forsaken
RMN link:
https://rpgmaker.net/games/8486/
Sure, I can put it up.
:) Just let me know what kind of info you want listed.