Hi Yanfly! I love your plugins.
I'm not sure if this is working as intended or if it is a bug. I am using your YEP_X_BattleSysATB and YEP_BuffsStatesCore in conjunction with your core engine and battle core. For some reason when I am using both ATB and Buff States Core, states that use the "Cannot Move" restriction lose one turn to their duration every time the enemy takes damage. For example, I have a Trip ability that knocks the enemy prone, and prevents them from acting for 2 rounds. If I then attack the enemy, the turn counter for the state goes down to 1, and if I hit it again, the state disappears. This only seems to happen when using "Cannot Move" and when ATB and Buff States are BOTH turned on. States seem to react normally otherwise.
Any help would be much appreciated.
Thanks!
PS, I updated all my plugins, and turned off all of them except for YEPcore, Battle Core, ATB, and Buff states.
In the event I won't be able to reproduce your error, I'd like to ask you to do the following:
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use
http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on
http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc.
10. Post the link here and I'll take a look at it.
Thanks for helping!
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Did I miss the Plugin Preview? What's the next plugin coming? Is there one coming on Friday? Not that it's required or anything, I'm just wondering if I missed something...
Nah, you didn't. I didn't have the time to make one this weekend since I was out of town.
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Not really sure what's going on but after the 1.2 update, I think my action sequences somehow got borked. A character casts the spell (and deals the damage and shows the animation) then does the action sequence and deals the damage again.
That's unlikely. From MV 1.1.0 to MV 1.2.0, nothing was changed about the battle system. Changes seen here:
http://yanfly.moe/2016/04/21/rpg-maker-mv-v1-2-0-update-is-out/