Hey guys!
I am having two issues right now.
1. Picture Common Events: I cannot get character movement to work with the Picture Common Events. The movement plugin commands don't seem to do anything. I have tried "MovePlayer Up" and "TriggerButton Up" but there is no movement from the character. However "TriggerButton Cancel" brings up the menu just fine.
2 Attach Augments: I have set up an augment system. Everything seems to wok fine however the detach augments functionality does not seem to work.
<Augment Attach: Gem>
MaxHP: +50
</Augment Attach: Gem>
<Augment Detach: Gem>
MaxHP: -50
</Augment Detach: Gem>
The "Augment Detach" does not trigger resulting in the ability to infinitely stack MaxHP: +50
Thanks for the help! PS Thanks for everything Yanfly!
The Killer Gin,
Freddie
I'm having zero problems with either.
From the front page.
BASIC TROUBLE SHOOTING
1. Are all your plugins up to date? If they're not, download the updated versions from here:
http://yanfly.moe/yep/changelog/
2. Did you rename any of their plugins from their default filenames? If you did, then the plugins won't work. Do NOT rename them.
3. Did you make sure all of the plugins are placed in order as
http://yanfly.moe/yep/ inside of the Plugin Manager?
4. When you updated the plugin, did you /open up/ the plugin within the Plugin Manager?
You are getting the error because you updated the plugin and did not go into the plugin itself like the instructions here in the first video:
http://yanfly.moe/yep/changelog/
Why is this important? Because whenever new parameters are added to a plugin upon a new update, you have to enter the plugin in order for the Plugin Manager to add those new parameters into your game. Otherwise, you will get undefined errors and "random" crashes. Skipping that step is not optional and is very crucial to getting updated plugins to work.
---
Using plugins:
- YEP_CoreEngine
- YEP_ItemCore
- YEP_X_AttachAugments
Using a regular healing item from the menu will crash the game with this error:
SyntaxError: Unexpected token u
at Object.parse (native)
at Function.JsonEx.parse (rpg_core.js:7740:30)
at Function.JsonEx.makeDeepCopy (rpg_core.js:7752:17)
at Function.ItemManager.checkAugmentSlots (plugins/YEP_X_AttachAugments.js:626:34)
at Window_ItemActionCommand.addAugmentSlots (plugins/YEP_X_AttachAugments.js:1388:17)
at Window_ItemActionCommand.addCustomCommandsF (plugins/YEP_X_AttachAugments.js:1379:34)
at Window_ItemActionCommand.makeCommandList (plugins/YEP_ItemCore.js:1914:10)
at Window_ItemActionCommand.Window_Command.refresh (rpg_windows.js:1430:10)
at Window_ItemActionCommand.setItem (plugins/YEP_ItemCore.js:1896:10)
at Scene_Item.onItemOk (plugins/YEP_ItemCore.js:2012:28)
Demo:
https://mega.nz/#!utEjRDiS!WDXAQDcPU7XhZasn_8-Alh_zT0oaQIKvPiOCfQ3wXIM
Just buy the item from the shop. Close the shop, open the menu and try to use the item from your inventory.
Thanks for the catch! Got this fixed:
http://yanfly.moe/plugins/en/YEP_X_AttachAugments.js
---
Thank you, that fixed it.
However there's one more issue: The animation plays for all enemies, even when I adjusted the plugin settings to only play one centered animation.
When you use <Target Action>, it will play through all of the targets for those actions. If you want to create an animation that affects everything at once, use <Whole Action> or <Follow Action>. For the target scope, use "First" instead of "Targets" to affect only the central target.
From the Help File for Action Sequence Pack 1:
* 2. Whole Actions
* These actions will affect all of the targets simultaneously. Although this
* section does not need to be used, most actions will use this for displaying
* animations upon all enemies. This step occurs after skill and item costs.
*
* 3. Target Actions
* This section will affect all of the targets individually. Used primarily
* for physical attacks that will deliver more personal forms of damage. Actions
* that occur here will not affect other targets unless specifically ordered to
* do so otherwise.
*
* 4. Follow Actions
* This section will dedicate towards cleanup work after the individual
* targeting actions. Here, it'll do things such as removing immortal flags,
* start up common events, and more.