Except it seems that no one else seems to understand a very important thing.
CTB IS NOT SUPPOSED TO BE A "TICK-BASED" BATTLE SYSTEM
Tick-based is ATB. CTB is NOT supposed to be ATB. It is not supposed to be similar to ATB in any way, shape or form. If Yanfly has programmed the battle system to be tick-based, then he has programmed it wrong. CTB is supposed to be a very simple battle system which has no native effects other than making actors act immediately when their turn comes up on the turn order as determined by their AGI stat, or by effects of battle. It isn't supposed to have ticks at all. It is a turn-based, and doing it otherwise fails to emulate the battle systems it is supposed to be emulating.
CTB IS NOT SUPPOSED TO BE A "TICK-BASED" BATTLE SYSTEM
Tick-based is ATB. CTB is NOT supposed to be ATB. It is not supposed to be similar to ATB in any way, shape or form. If Yanfly has programmed the battle system to be tick-based, then he has programmed it wrong. CTB is supposed to be a very simple battle system which has no native effects other than making actors act immediately when their turn comes up on the turn order as determined by their AGI stat, or by effects of battle. It isn't supposed to have ticks at all. It is a turn-based, and doing it otherwise fails to emulate the battle systems it is supposed to be emulating.
But... That's wrong. That's just wrong. FFX doesn't work that way at all. It just doesn't.
Again, by doing it in this manner, it has needlessly complicated a simple process and made it difficult for users to actually work with.
Again, by doing it in this manner, it has needlessly complicated a simple process and made it difficult for users to actually work with.
I know exactly what I am talking about.
The very concept of FFX's battle system stems from Final Fantasy Tactics' CTB. In fact, the original name of the FFT CTB is Clock Tick Battle system in the battle system developmental stages. A quick glance at the battle mechanic setup for the FFT CTB indicates strikingly high similarities to the FFX CTB: http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/3876 In fact, FFX's CTB system would not work at all if it wasn't a tick-based, especially given the nature of delayable actions, delayable enemies, and altering the turn order. It's even stated here: http://finalfantasy.wikia.com/wiki/Battle_system#Conditional_Turn-Based_Battle
"The Conditional Turn-Based Battle system, or the Count Time Battle system in Japan, designed by Toshiro Tsuchida is used in Final Fantasy X. CTB is a turn-based system which does not operate in rounds, instead it uses an Act List that is affected through various means and thus does not guarantee that each participant in a battle will have an equal number of turns. Units with higher speed take more turns than slower ones, making speed more important than in other turn-based battle systems. Players can substitute party members mid-battle adding a new level of strategy."
And considering other users have no problems with this concept except you, I'm lead to further believe this isn't the right plugin for you, as it is, according to your words "stupid" and "nonsense". I'm going to ask you to leave this thread because your toxic nature is unwelcoming and you're highly insulting. Should you need to find someone who's willing to cater to your exact demands (good luck), go post about it in the request forum: http://forums.rpgmakerweb.com/index.php?/forum/136-js-plugin-requests/ This isn't the right place. More than likely, a request like a battle system will not be taken for free so you're better off shelling real money in the classified section: http://forums.rpgmakerweb.com/index.php?/forum/79-classifieds-requests/