[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 134 of 309 View original ↗
  1. It's sad to hear you've been having Life Problems, although, as long as they're all made eventually, I'll be happy. And Tips and Tricks videos are indeed not quite the same, but they still can feel like a new plugin.


    Thank you for providing so much plugins! I easily would've preferred slower plugins then less quality, thank you so much!


    And, well, not to waste anymore of your time... but I have.... a bug report.


    It's for Event Chase Stealth, by pressing the sneak button over and over again, It keeps on replenishing your stealth bar, thus giving you infinite stealth.
  2. @yanfly I know how ya feel buddy, I have 4 jobs myself, and three of them are full time (my insomnia doesn't help either :p) I can barely focus when I sit down on the computer as is because of that, and I couldn't possibly imagine also having to be a scripting god [IMG]//rmwforums.s3.amazonaws.com/emoticons/default_smile.gif[/IMG] Just want you to know I absolutely love the Tips and Tricks, and am glad to see more of them, as they show me the things I didn't know I could do with what I have.
  3. This is due to the resolution of your actual monitor. Even without using plugins, if game's window is larger than the monitor's resolution, then RPG Maker MV will scale the game canvas smaller. If you want to try it out yourself, don't use any plugins, run your game, move your mouse to the corner of the game window, and resize it to something smaller or later. If the ratio of the window isn't exactly fit to that of the game, black borders are going to appear.



    My monitor's resolution is 1366x768 so it should at least be able to do the 1280x720 resolution properly. I set most other games that I play to 1280x720 when playing on windowed mode and they work just fine.
  4. Engr. Adiktuzmiko said:
    My monitor's resolution is 1366x768 so it should at least be able to do the 1280x720 resolution properly. I set most other games that I play to 1280x720 when playing on windowed mode and they work just fine.

    A lot of games will play windowed mode in that locked resolution even if the Taskbar is on top. RPG Maker's game window will resize itself to the biggest possible resolution without being cut off, so if you have to take the Taskbar and the RPG Maker's window outline into consideration. So if your resolution is 768 and your taskbar is ~40? + top and bottom of the RPG Maker window is ~20 so what your really getting is less than 720.

    If you want to Play at the proper resolution Press F3 while the game is running, if you want to play full screen Press F4. Pressing F3 while Full Screen you can change it from your set resolution mode to edge touch mode. Hope this helps.
  5. guyhi said:
    It's sad to hear you've been having Life Problems, although, as long as they're all made eventually, I'll be happy. And Tips and Tricks videos are indeed not quite the same, but they still can feel like a new plugin.


    Thank you for providing so much plugins! I easily would've preferred slower plugins then less quality, thank you so much!


    And, well, not to waste anymore of your time... but I have.... a bug report.


    It's for Event Chase Stealth, by pressing the sneak button over and over again, It keeps on replenishing your stealth bar, thus giving you infinite stealth.



    The way you balance the Event Chase Stealth system is entirely up to you. Just like how the Smart Jump plugin requires you to adjust how far you allow the player to jump, the Event Chase Stealth system gives you the option to time whenever you want the stealth to occur or not. Thus, if needed and wanted for your game, you can create a cooldown system for it through eventing.~

    Engr. Adiktuzmiko said:
    My monitor's resolution is 1366x768 so it should at least be able to do the 1280x720 resolution properly. I set most other games that I play to 1280x720 when playing on windowed mode and they work just fine.



    Based on your screenshot, the dimensions are 1366x739, which isn't the full 768 height. The height of the actual canvas size isn't 720 pixels in height but 699 pixels. If you don't believe me, take a screenshot of the window and test out the dimensions in MS Paint.
  6. hello um on your core engine the menu opacity part.... what do you have to set it too so that you can't see the map for lack of a better word?


    i want only the menu to be visible like RPG maker use to do.....
  7. Crimson Dragon Inc. said:
    hello um on your core engine the menu opacity part.... what do you have to set it too so that you can't see the map for lack of a better word?


    i want only the menu to be visible like RPG maker use to do.....

    Set your opacity to 255.


    This will make your Window Skin none Transparent.


    You can change between 1 - 255.
  8. Yanfly said:
    The way you balance the Event Chase Stealth system is entirely up to you. Just like how the Smart Jump plugin requires you to adjust how far you allow the player to jump, the Event Chase Stealth system gives you the option to time whenever you want the stealth to occur or not. Thus, if needed and wanted for your game, you can create a cooldown system for it through eventing.~


    Based on your screenshot, the dimensions are 1366x739, which isn't the full 768 height. The height of the actual canvas size isn't 720 pixels in height but 699 pixels. If you don't believe me, take a screenshot of the window and test out the dimensions in MS Paint.

    OK, I can see how I could do this with events, thanks again!
  9. Hello Yanfly, first of all great work! I have one problem with Region event plugin,


    i set for spawn monster in one specific region, its work but if the player is keep moving in this region the monster don't spawn


    it trigger only when the player stopping
  10. Yanlfy, have you read my problem? do you know why the Skill Core do that problem? I'm doing wrong something? It's a little strange this thing...
  11. DarkSearinox92 said:
    Yanlfy, have you read my problem? do you know why the Skill Core do that problem? I'm doing wrong something? It's a little strange this thing...



    Did you load from a save file or new game?
  12. Riff said:
    Did you load from a save file or new game?



    Battle test, easy way...
  13. Crimson Dragon Inc. said:
    hello um on your core engine the menu opacity part.... what do you have to set it too so that you can't see the map for lack of a better word?


    i want only the menu to be visible like RPG maker use to do.....



    Go to the Core Engine plugin and set the opacity of the windows to 255. If it's still transparent, then your windowskin is semi-transparent to begin with.

    white90 said:
    Hello Yanfly, first of all great work! I have one problem with Region event plugin,


    i set for spawn monster in one specific region, its work but if the player is keep moving in this region the monster don't spawn


    it trigger only when the player stopping



    There's no event to spawn monsters nor a plugin I've made to spawn the said monster. You'll have to talk with whoever made that plugin instead.

    DarkSearinox92 said:
    Yanlfy, have you read my problem? do you know why the Skill Core do that problem? I'm doing wrong something? It's a little strange this thing...



    I didn't see it. What was it?
  14. Yanfly said:
    I didn't see it. What was it?



    A little up on this page xD

    "Hi guys, i've a problem... i noticed a problem that involves skill core, because if i turn off the script, the problem DESAPPEAR.


    Attack have this formula: a.atk * 4 - b.def * 2


    If i create a skill with another formula, only A BIT more strong, for example: a.atk * 5 - b.def * 2  i don't understand why the damage is only for example 200 , (so, the damage showed up is only 200) (and the enemy have 5000), and the enemy dies in one shot!


    Dafuq i don't understand... WTF why?"
  15. DarkSearinox92 said:
    A little up on this page xD

    "Hi guys, i've a problem... i noticed a problem that involves skill core, because if i turn off the script, the problem DESAPPEAR.


    Attack have this formula: a.atk * 4 - b.def * 2


    If i create a skill with another formula, only A BIT more strong, for example: a.atk * 5 - b.def * 2  i don't understand why the damage is only for example 200 , (so, the damage showed up is only 200) (and the enemy have 5000), and the enemy dies in one shot!


    Dafuq i don't understand... WTF why?"

    Check your skill. Is it adding a death state when applied? Otherwise as far as I can tell, skill core does nothing that would effect how this skill works. Maybe a conflict with another plug-in?
  16. bgillisp said:
    Check your skill. Is it adding a death state when applied? Otherwise as far as I can tell, skill core does nothing that would effect how this skill works. Maybe a conflict with another plug-in?



    No no, there isn't state applied... the only thing that change is the formula "*5" and only if i disable the skill core the problem desappear... i've only script made by yanfly and another is Terrax Lighting System. I know that is a bit strange :/
  17. DarkSearinox92 said:
    A little up on this page xD

    "Hi guys, i've a problem... i noticed a problem that involves skill core, because if i turn off the script, the problem DESAPPEAR.


    Attack have this formula: a.atk * 4 - b.def * 2


    If i create a skill with another formula, only A BIT more strong, for example: a.atk * 5 - b.def * 2  i don't understand why the damage is only for example 200 , (so, the damage showed up is only 200) (and the enemy have 5000), and the enemy dies in one shot!


    Dafuq i don't understand... WTF why?"



    ***Cannot Reproduce Error


    Since I cannot reproduce the error, I'm going to ask you to do the following.


    1. Download all the newest updates of the plugin.
    2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
    3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
    4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
    5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
    6. Make sure they're in the right order listed on http://yanfly.moe/yep/
    7. Recreate the error.
    8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
    9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
    10. Post the link here and I'll take a look at it.


    Thanks for helping!
  18. Yanfly said:
    ***Cannot Reproduce Error


    Since I cannot reproduce the error, I'm going to ask you to do the following.


    1. Download all the newest updates of the plugin.
    2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
    3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
    4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
    5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
    6. Make sure they're in the right order listed on http://yanfly.moe/yep/
    7. Recreate the error.
    8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
    9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
    10. Post the link here and I'll take a look at it.


    Thanks for helping!



    Ok, i'll try when i come back at home //rmwforums.s3.amazonaws.com/emoticons/default_smile.gif Thank you soo much!
  19. Yanfly said:
    There's no event to spawn monsters nor a plugin I've made to spawn the said monster. You'll have to talk with whoever made that plugin instead.

    Sorry, i re-write the question :


    I means THIS plugin http://yanfly.moe/2015/10/19/yep-17-region-events/


    nevermind spawn monster,


    i set one specific common event in one specific region, its work but if the player is keep moving in this region the common event wont trigger


    it trigger only when the player stopping
  20. I have a problem with the BattleEngineCore plugin.  I'm not sure if theres a conflicting plugin so I'll get a screenshot of the plugins I'm using.


    Whenever I clear a battle, and I mean ANY battle (even in battle tests) the victory animation will play... But the battle will never end. I'm pretty much stuck there until I close out that game. Turning off the BattleEngineCore seems to fix it, but that doesn't quite solve the issue for me e_e

    a27ea4a876abb772527629485dc896c0.png