Hey Yanfly!
Love all your mods, especially the one I am implementing in my game but I encountered a crash after updating several of your mods and I am not sure why.
It is while using this skill in battle -
http://prntscr.com/a20lxk - that activates this state -
http://prntscr.com/a20nnr - that gives me this error -
http://prntscr.com/a20oqp.
I have used this skill innumerable times before, this just happened today when I downloaded your newest MV plugin updates -
http://prntscr.com/a20r65 - and though I don't know if it is your plugins several shows up in the crash report. I am aware that there is one plugin on that list that is not yours and the author has reported possible conflicts with some of your plugins but both worked fine together before the update today, at least as far as I am aware.
If it is the conflict between them I just have to admit defeat and uninstall that one because I am not giving up your plugins, but in the unlikely event that this is not the case I am sending in this report so that you can take a look at it when time allows.
Here is the F8 crash report:
TypeError: Cannot read property 'push' of undefined
at Game_Actor.Game_Battler.setStateFreeTurn (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/plugins/YEP_BattleEngineCore.js:3538:24)
at Game_Actor.Game_Battler.addState (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/plugins/YEP_BattleEngineCore.js:3526:49)
at Game_Action.itemEffectAddNormalState (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/plugins/YEP_BattleEngineCore.js:2890:14)
at Game_Action.itemEffectAddState (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/rpg_objects.js:1861:14)
at Game_Action.applyItemEffect (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/rpg_objects.js:1793:14)
at Game_Action.<anonymous> (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/plugins/SRD_TPUpgrade.js:1020:18)
at Array.forEach (native)
at Game_Action.apply (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/plugins/SRD_TPUpgrade.js:1019:29)
at Game_Action.apply (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/plugins/YEP_BattleEngineCore.js:2855:34)
at Game_Action.apply (file:///A:/Mystuff/Mine%20dokumenter/My%20Games/RPG%20Maker%20MV/Bound/js/plugins/YEP_BattleAICore.js:671:37)rpg_managers.js:1618 SceneManager.catchException
Hope I am not wasting your time on reading this, but at the moment my grasp on javascript makes this problem beyond me, though I AM trying to learn some, if not to code to at least understand the principle behind it.
Humbly, the lazygamer