why is it with the menu manger, adding new menu items places them them above items. Do we have or is there a way in our own scripts, that we should or could have it so theres custom positioning?
Adding new menu commands may or may not place them above "Items". "Items" within the Main Main Manager plugin is located in slot 10. If you place a new command in slots 1 through 9, it will appear above slot 10, which is "Items". If you want to place it below "Items", find a slot below slot 10 and place it there.
Is there a way in the ItemCore plugin to completely remove items from the limit? So, when you say a maximum of 100 items is allowed, certain items do not count towards this max number (key items requiered for story progression for example). Or if that is currently not possible, could you add something like this in the future?
The Item Carry Limit only exists to prevent players from buying more than that amount. Any items gained through battle, events, unequipping, etc. aren't impaired by it. The only reason the Item Carry Limit exists is to prevent the player from crashing the game by him or herself by purchasing an absurd number of items, which would bloat the save file, which would cause heavier load times, which depending on the strength of the player's computer, may not even be able to load the game anymore due to a crash. While the required number to do such a thing is high, the limit is imposed just because we want to avoid such a thing.
Thanks for providing this. I wonder if anybody knows a way to make it so that I can gain more JP at a certain level. Say that from every four levels, I want to get one more point of JP (using small numbers as in Etrian Odyssey.) Would anybody happen to know the formula for that?
The gained JP at level up is an eval. Depending on how you structure your formula, you can have more JP earned.