YEP Skill Core - skill dependent on equipped armor

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Started by Raen Andaleio 1 posts View original ↗
  1. Hello,

    I was told that, using YEP SkillCore, I can use the "Custom Show Eval" notetags to add custom dependencies for skills to be visible/hidden. However, try as I might, I could not find how to formulate the if statement.
    I have a skill that is dependent on certain armor. To pieces of armor must be equipped. Let's say, the armor of ID 0001 must be equipped. Also, an armor of ID 0002, 0003, 0004 or 0005 must be equipped (one of them is required but it doesn't matter which one).
    Can anyone tell me how that must be formulated?