YEP GridFree Doodads mass shifting

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Started by Kenode 6 posts View original ↗
  1. Hello!

    First, I hope this is the correct section to ask for help regarding third party plugins. Second, I hope it's okay for me to create a new thread, I've looked around but I couldn't find this question even asked.

    So, it's simple. I am using Yanfly's "Grid Free Doodads" plugin. I had set up an entire map with them, but, I had to extend it and shift the current structure downwards a bit because I needed to merge two maps in one. Now, the problem is, Yanfly's doodads aren't shifted along with the tiles (I suppose it's normal, as the editor doesn't edit the information), however, is there any option in the plugin to mass-shift/mass-reposition all the doodads without having to re-position them one by one? Because, otherwise, I'll have to spend a good amount of time repositioning (or maybe just even placing them again) all of the doodads, which could take me quite some time.
  2. As far as I know, your only option is to move each one. I use Doodad's extensively, so I would be interested to know if there was an alternative.
  3. Urgh, that's not good then. I was thinking about editing the .json file by text, but I don't quite understand it. I'm not even sure how to check where each doodad belongs to what map. (I can't even see any value that says mapID or anything).
    If I knew how to code plugins, I would just make my own plugin extension with that functionality, but I even struggle with the basic stuff.

    [EDIT] It looks like it doesn't use any sort of ID for each map, it just simply throws in the "[]" in order. Isn't that kinda messy? I'm scared now of deleting a map in case that would screw up the whole map order in the .json file.
  4. Yeah, I couldn't find mapID's there either, even if you could figure out which one was which, you would still have to manually change the coordinates for each one by the offset you want. I've offset entire maps with hundreds of doodad's before, it's a pain, but worth it in the end. Or like you said, you could place them all initially again.

    Also, I've never had an issue deleting maps, don't worry, your doodad's will stay where they belong. :)
  5. I just went ahead, searched for the section with the map I needed changed and did the manual text edit. It worked pretty well... well, at least it was less time consuming than re-positioning them in the game. It's still laborious for maps with a lot of doodads.

    Still, I hope someone can add that functionality to the plugin as an extension sometime, it would sure be useful for situations like this.
  6. I always thought a undo feature would be awesome too.