Hello!
I was working on a new feature for my IGMC game entry that requires events to have self variables and switches so I used Yanfly's SelfSwVar plugin which allows for that. Earlier I had a short script:
$gameParty.gainItem($dataItems[$gameVariables.value(22)], 1)
This piece of code allows me to give the player an item based off of a variable.
It worked fine before I added the Yanfly plugin. Is there anyway I can have this piece of code work with the plugin? It's not essential, but would be a gigantic time saver if I could have this issue fixed as since the project is for IGMC 2018, I have a short deadline to meet.
Any help is welcome! Thank you!~ :kaohi:
Yanfly's SelfSwVar Plugin Script Compatibility
● ARCHIVED · READ-ONLY
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Don't use variable 22 as a self variable. That's the only thing I can say.
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What is the name you gave to variable 22?
Where did you add the script to gain items? In an event? A common event? How is it called? -
The variable I labeled as "Self Var :: Item".
The script is in the enemy event, it runs when the enemy has been defeated in battle.
The reason I have the variable as a self variable is because each on map enemy will be able to hold a different item value based on whether you have lost to them before. Then if you beat them, the item is returned to you.
I could always change this to all enemies hold the same item, but this is not what I have intended. -
As I said, don't use it as a self variable. It has a completely different structure compared to regular variables.Just set the variable's value to something before the gainItem code. Or you can always hardcode the value in the worst case.
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Map events exist on the map. Troop events exist in troops. When you call a battle from a map event, you don't have access to that map event in battle, so a self variable attached to an event has no meaning.
In this case, you don't need to use a self variable at all. Just change the variable to whatever item you want for that event prior to calling battle. If you need to set it up as a self variable, then set the global variable to whatever the self variable is just before the call to battle.
Something like this:
Code:Control Variables [0025: Enemy Item] = Variable [0022: Self Var:: Item] Battle Processing
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Code:$gameParty.gainItem($dataItems[$gameVariables.value(25)], 1) -
Welp, this was confusing. XD
Clearly I'm out of practice when eventing. I hadn't touched RPG Maker in a long while.
All I had to do was to temporarily store the self variable into a normal one and give the item based on the normal one.
I'm sorry for having bothered you guys!
Thanks a whole bunch for the help anyhow! :kaojoy: -
[closed]IgnoreMe[/closed]