I installed Yanfly's Core Script and Yanfly's Battle Script to get around an earlier issue. Mostly I've been able to tweak things to my liking, but this is still beyond me:
Battle actions are going by too fast. There doesn't seem to be any time buffered in between them anymore, so a part of 4's actions all go by in a second or two, too fast to really follow who's doing what or what the results were.
Also (I suspect this is the same issue) skills set to repeat multiple times play their animations so fast that there's no sense of when one attack ends and the next begins. For example, I had given a three-headed monster a special bite attack with "Repeats" under "Invocation" set to 3. Before, this had produced three separate attacks in quick succession. Now the brief animation plays three times so quickly that it looks like one animation; you couldn't tell that it's supposed to be three attacks except that the damage displays as three separate numbers, one on top of the other in a column.
I suspect the issue has to do with some sort of wait period between... something. I don't really know where to look or what to fiddle with to change this.
Yanfly's Battle Script--Now everything goes by too fast!
● ARCHIVED · READ-ONLY
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Have you tried editing the time the pop-up lasts? On line 291 (if you have not edited it), you should see this:
POPUP_SETTINGS ={
:offset => -24, # Height offset of a popup.
:fade => 12, # Fade rate for each popup.
:full => 60,
and more stuff I didn't copy/paste
Maybe try editing the time on full? As it is, that is set to only last 1 second, as each second is 60 frames. Maybe change that to 180 and see how that works for you?