Sorry if this isn't in the right place.
There's this weird malfunction with critical hit popups in the script. The critical hits themselves work, but the "CRITICAL!" popup doesn't show. It's weird because other such popups, like "MISS" and "EVADE!" do show up, but "CRITICAL!" doesn't, and I have no idea why. Other popups that show alongside damage numbers ("WEAKPOINT", "RESIST", "DRAIN", "IMMUNE" and so on) work, but again, "CRITICAL!" is the exception.
Unfortunately, I can't post the script here because it's too long. It can be found at:
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
I'm using most of Yanfly's scripts. I tried disabling all other non-Yanfly scripts, but it didn't have any effect. So unless there's an incompatibility with another of Yanfly's scripts, this doesn't have anything to do with it.
I appreciate any help.
Yanfly's Ace Battle Engine - critical hit popup malfunction
● ARCHIVED · READ-ONLY
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It's preferred that you DON'T post the script, but provide a link to it instead. So what you've done is exactly right (as is where you posted ;) )
Have you made any mods to the script at all?
How do you KNOW it's making a critical hit if there's no popup? Maybe it's not ... Maybe change this value (MSG_CRITICAL_HIT) to true temporarily while testing (and make sure you save in the editor if you're just using battle test, or the script changes won't be applied), just to be absolutely sure they ARE critical hits. -
Yay. ^_^It's preferred that you DON'T post the script, but provide a link to it instead. So what you've done is exactly right (as is where you posted ;) )
I did what you said, and yes, they are critical hits, but there's no "CRITICAL!" popup. Even before, I knew they were critical hits because FLASH_CRITICAL was set to true, which makes the font outline flash in rainbow colors when there's a critical hit. Also, even when FLASH_CRITICAL is false, the outline of the damage popup is differently-colored than normal, as defined by "CRITICAL" => [ 2.0, 1.0, 24, true, false, 255, 80, 80, DEFAULT]. I believe this also makes the damage text larger than normal, but I could be wrong.How do you KNOW it's making a critical hit if there's no popup? Maybe it's not ... Maybe change this value (MSG_CRITICAL_HIT) to true temporarily while testing (and make sure you save in the editor if you're just using battle test, or the script changes won't be applied), just to be absolutely sure they ARE critical hits.
I even imported the original version of the script, without the configuration changes I made, and still, nothing.
At this point, my question is: Is there anyone who's using this script who sees the "CRITICAL!" popup (or whatever you may have changed it to) when you inflict a critical hit? Or is the script itself simply bugged? -
I made this same post a few days ago. Here is the thread with the solution:
http://www.rpgmakervxace.net/topic/23379-yanfly-ace-battle-engine-critical-pop-up/
Credits to TheoAllen for the fix =D
~ Dinhbat -
Thank you SO MUCH for pointing me to this!! :DI made this same post a few days ago. Here is the thread with the solution:
http://www.rpgmakervxace.net/topic/23379-yanfly-ace-battle-engine-critical-pop-up/
Credits to TheoAllen for the fix =D
~ Dinhbat -
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