Yanfly Stat Allocation (HP/MP Bug)

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Started by Zybane 3 posts View original ↗
  1. Putting points into HP/MP will increase both max and current when increased, but when decreasing, it does not decease the current amount only the max. Thus creating a little bug that can be abused...

    Harold has 100 HP
    Harold is wounded and now has 50/100 HP.

    You can now allocate +50HP, increasing his max and current HP. Okay that's fine, but then when you drop it down again he still has healed that 50 HP leaving him at 100HP again.. Thus Harold is fully healed by abusing the system (Same with MP).

    A fix to this would be appreciated! =)

    (Created using a new project and only the plugin to make sure it was correct, Before and after) 1.PNG
    2.PNG
  2. Is there somewhere else I should be posting bug reports so that Yanfly sees them? The place I went to before with my bug reports is a closed topic now.
  3. I'd like to emphasize the abuse potential of this bug as well. Hopefully Yanfly sees this and releases an update accordingly.