I am having some issues with setting up the skills to only apear if the party has a certain item in the inventory.
I guess it has something to do with the custom code:
<Learn Show Eval>
value = true;
value = false;
</Learn Show Eval>
For using a custom code to hide or show the skill, you can use these
notetags. Returning value as true will cause the skill to appear
regardless of all other requirements being unmet while returning value as
false will cause the skill to appear regardless of all other requirements
being met.
value = true;
value = false;
</Learn Show Eval>
For using a custom code to hide or show the skill, you can use these
notetags. Returning value as true will cause the skill to appear
regardless of all other requirements being unmet while returning value as
false will cause the skill to appear regardless of all other requirements
being met.
But just cannot figure it out how it works.
Anyone some ideas? :D