Here is the code I found to modify:
Code:
Window_PartyLimitGauge.prototype.getPositionY = function() {
if (Imported.YEP_BattleEngineCore) {
var statusHeight = Yanfly.Param.BECCommandRows;
} else {
var statusHeight = 4;
}
statusHeight *= Window_Base.prototype.lineHeight.call(this);
statusHeight += Window_Base.prototype.standardPadding.call(this) * 2;
var height = this.windowHeight();
return eval(this._unit.partyLimitGaugePosY());
};Here is the code I found that would change the Y position of the turn orders:
Code:
Window_TurnOrderIcon.prototype.destinationY = function() {
var value = Yanfly.Param.TODPositionY;
if (this._helpWindow && this._helpWindow.visible) {
var cap = this._helpWindow.height;
this._selectHeight = this._selectHeight ||
Math.round(this.contents.height / 4);
value = Math.max(value, cap + this._selectHeight);
}
if (!this.battler()) return value;
if (this.battler().isSelected()) {
value -= this._selectHeight;
}
return value;
};The end result would be that the gauge would lower by an amount I would change myself, but I don't know how I can achieve this. Any help would be the best.