Yanfly - Damage Popping up issue.

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Started by MisterTorgue 7 posts View original ↗
  1. So I am using Yanfly's core engine a long with his front view battle engine.

    I get an issue when damage is dealt from monsters to actors, it appears in the top left of the window rather than above the enemy (as in you can only see the bottom part of the damage) instead of it being above the player or what have you, the animations also appear here?

    Animations and damage popups  are working fine when heroes attack the monsters but not the other way!

    I am working with 640x480 resolution but it's yanfly's engine that is letting me do this anyway.

    Edit: attached an example (the 2 blue 00s)

    battleissue.png
  2. Please link to the scripts you're using, no one can help you without that info.
  3. It looks like you or someone have tweaked the pop-up settings. Under the ACE Battle Engine, there is a spot where you customize the offset for the popups, you will need to change that until you get the behavior you want. Look for the line POPUP_SETTINGS (its line 292 on mine, though yours may vary), and tweak the offset line below that.

    Mine came with -24 for offset and it works perfectly, so if -24 doesn't work for you something else is editing that value. You may need to adjust it some until it works as you wish.
  4. bgillisp said:
    It looks like you or someone have tweaked the pop-up settings. Under the ACE Battle Engine, there is a spot where you customize the offset for the popups, you will need to change that until you get the behavior you want. Look for the line POPUP_SETTINGS (its line 292 on mine, though yours may vary), and tweak the offset line below that.

    Mine came with -24 for offset and it works perfectly, so if -24 doesn't work for you something else is editing that value. You may need to adjust it some until it works as you wish.
    FYI, apparently yanfly forgot to put :offset

    If you try to search where the :offset used, you will never find it

    If you try to change the value -24 to another value, it will never change as well

    So, fixed it myself here

    http://pastebin.com/YH9GDaTu

    Not sure if it will help this topic tho
  5. Hmmm....I never checked if it actually worked, the default always worked well for me. Sounds like this is going to be an issue with another script being used at the same time. Can you list *all* the scripts you are using? And yes, I mean all, sometimes the ones that seem not relevant end up being the problem.
  6. See I think it is something that I have put in as it worked fine before, just not sure what would be causing it, I will also try the above that theo has posted!

    Trying to remember which ones I have recently put on that could've changed this!

    EDIT:

    Found out what was causing it, was a bit of a slow process but just moved over a few scripts > battle tested and carried on. its the Vlue Summon Script :)

    Scripts.png