Yanfly Animated SV Enemies - Facing Backwards

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Started by GalacticGod 7 posts View original ↗
  1. I looked through the help file in the plug in but I can not seem to find a solution to the problem. Every time I replace a Static enemy with an animated one using, Yanfly Animated SV Enemies Plugin, the animated enemy is always facing the same way as my character. Basically its back is to my characters attack party. I know there must be an easy solution to this issue but I just can't seem to figure it out.

    Is anyone able to help me correct this issue?
    Yanfly Plugin.png
  2. When you're setting up the animated sheets for enemies, you have to mirror the way they are facing.
  3. AdamSakuru said:
    When you're setting up the animated sheets for enemies, you have to mirror the way they are facing.
    Are you sure? I just re-watched Yanflys video and it didn't mention anything about having to mirror the images before using them?

    Edit:
    I just watched a video on Youtube with someone who has the same issues as me and he said he tried to flip the image in Photoshop as well it they didn't line up correctly.

    Still looking for a solution.

    Edit Again:
    Okay I figured it out; it was a problem with one of Moghunters Plugin's that caused the enemies to face backwards. (Hope that helps anyone else who comes across this issue in the future.)
  4. GalacticGod said:
    Are you sure? I just re-watched Yanflys video and it didn't mention anything about having to mirror the images before using them?

    Edit:
    I just watched a video on Youtube with someone who has the same issues as me and he said he tried to flip the image in Photoshop as well it they didn't line up correctly.

    Still looking for a solution.

    Edit Again:
    Okay I figured it out; it was a problem with one of Moghunters Plugin's that caused the enemies to face backwards. (Hope that helps anyone else who comes across this issue in the future.)

    Sorry if this could be considered necroposting but I ran into this issue as well and while I figured out what plugin was causing this for me. (Was also a Moghunter plugin) I was wondering if you did anything specific to fix the issue if you did anything? Since running into the problem I've since just been having to flip the actor battlers around but this has been a pretty tedious process as the battlers look weird after being flipped and require a lot of adjusting to get right.
  5. Sowhart said:
    Sorry if this could be considered necroposting but I ran into this issue as well and while I figured out what plugin was causing this for me. (Was also a Moghunter plugin) I was wondering if you did anything specific to fix the issue if you did anything? Since running into the problem I've since just been having to flip the actor battlers around but this has been a pretty tedious process as the battlers look weird after being flipped and require a lot of adjusting to get right.
    I know that I no longer have that issue. But I don't recall off the bat what I did to correct it. Which Moghunter Plugin caused the issue (maybe hearing about it will help jog my memory)
  6. GalacticGod said:
    I know that I no longer have that issue. But I don't recall off the bat what I did to correct it. Which Moghunter Plugin caused the issue (maybe hearing about it will help jog my memory)

    It took me a bit of plugin trial and error to find out what was causing it but for me it seems to happen whenever I am using Moghunter's Battler Motion plugin. I guess Yanfly's animated sv_enemies plugin has some issues with it though I don't really want to get rid of either plugins as a project I'm working on has a couple of boss fights using actors and I also find Moghunter's motion plugin helps to give normal enemies some better visual flair which is something I've been trying to up my game with.
  7. Sowhart said:
    It took me a bit of plugin trial and error to find out what was causing it but for me it seems to happen whenever I am using Moghunter's Battler Motion plugin. I guess Yanfly's animated sv_enemies plugin has some issues with it though I don't really want to get rid of either plugins as a project I'm working on has a couple of boss fights using actors and I also find Moghunter's motion plugin helps to give normal enemies some better visual flair which is something I've been trying to up my game with.
    Yeah I don't think I am using any static enemies anymore and whenever I need a float effect for an SV Battler I just use Fanfly's to avoid any issues. (I don't think that was the answer you were looking for though). You could always try repositioning the Plugins in your database moving the two to different spots could have an advantageous outcome. It works for me sometimes.