Hey all,
I'm currently trying to use my own custom made sprites as enemies in a game I'm working on. I wanted them to be animated, so I had planned on using the Yanfly animated battler plugins, but all the tutorials I've found so far have all been on either tweening static pictures or using the already given actors. Are there any sources I could use to help me search up how to actually animate my own custom made sprites as enemies?
Edit: Just to clarify, I'm trying to put in my own custom animated enemies, which all have their own unique idle, attack, etc animations, and I'm also planning to do the same thing with the player actors as well. I have very little experience with rpg maker in general, so please be as through as possible in your explanation.
Yanfly Animated Battlers Help
● ARCHIVED · READ-ONLY
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As long as the spritesheets are in the same format, the job is the same. If they're custom format, YEP is useless for that and you'd need at least a Quasi plugin.
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Basically the default battler sheet consists of 18 animations/poses each with 3 frames. These are laid out with 3 poses horizontally (split into 9 frames total) and 6 poses vertically.
Do note that the frames or 'squares/rectangles' can be any size you like as long as they are all the same size.

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Basically the default battler sheet consists of 18 animations/poses each with 3 frames. These are laid out with 3 poses horizontally (split into 9 frames total) and 6 poses vertically.
Do note that the frames or 'squares/rectangles' can be any size you like as long as they are all the same size.
Thanks for that, my biggest problem was probably just not knowing how the sprite sheets were formatted. I also found another plugin that lets me use more frames per pose, so I'm probably all set.