Yami's Battle Symphony Assistance

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Started by deftrance 3 posts View original ↗
  1. Good afternoon,

    I'm fairly new to RPG Maker VX Ace (Thanks Humble Bundle!) and I am trying out various battle systems and I think that Battle Symphony is likely my preferred currently, with one exception - I am wanting my party to face away on screen similar to Phantasy Star, however I am having an issue with the attack sequence. I set the party direction to 8 to accomplish the facing and my actor positions are below:

    Code:
          0 =>  [250, 290],      1 =>  [290, 290],      2 =>  [330, 290],      3 =>  [370, 290],

     

    My issue, however, is that my actors are approaching the enemies and running up alongside the sprite, then turning and attacking from the side rather than a forward movement and strike, then return. 

     

    Is this intended or am I simply missing a setting?

     

    Thank you very much for any assistance - and if anybody knows how to create a victory pose with the sprites, that would be awesome. I am using the charsets as I prefer the look to Holder's.
  2. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    Can you please add a link to the script you're using, so people helping you can take a look at it without searching (and potentially getting a different version to what you're using)?
  3. My apologies, I thought I had posted in the proper section. Forums are a bit more manageable on the laptop as opposed to my phone :p Thanks for moving it!

    Now that I am on my computer, here is the script: http://pastebin.com/BxvQ0aV1

    I've edited it to have the users attack the "FEET" of the enemy, which is a start, but the actors still turn and attack the enemy, which I'd like for them to stay facing upwards while they attack if possible.

    Thanks again!

    Here's two screenshots showing my issue:

    20pss3t.png

    2bwolc.png