Yami Classical ATB - Dispose plane

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Started by Nosleinad 2 posts View original ↗
  1. Hello,

      I am using Yami Classical ATB (So many options to choose from), but after every battle end i am having the crash in the picture. Does someone have a clue about how to fix it?

    tr92ch2.jpg
  2. This bug was solved by DoubleX. Thanks to him and to everyone that saw this msg. :)

    Here's his answer sent to me by PM:

    The root cause of your crashes is a compatibility issue between YSA-CATB and RAFAEL_SOL_MAKER's ACE TRANSITION SET. I'd update my compatibility fix if that script lets me do it, but as it's not the case, you'd change the method dispose under class Enemy_CATB_Gauge_Viewport in YSA-CATB to the below instead(line 848-852):

    Code:
    def disposeif !@sprite.disposed?@sprite.bitmap.dispose unless @sprite.bitmap.nil?@sprite.disposeendsuperend