XP/Health/Mana/TP bar script

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Started by freakishhero 8 posts View original ↗
  1. I've made a detailed image to show exactly what I'm after but here's a description anyway. Basically I want a small GUI on my map, the GUI will display an image in a picture frame (with a golden frame) of your main character/party leader (and so will change based on who is at the top of your party order) and it should also show the HP, Mana and Energy (I've renamed TP). I'd also like an experience bar at the bottom showing the experience of the character (in the form of how much they have in comparison to how much is required)

    I do apologise for my terrible drawing  :guffaw: it should be noted that colour coding is importing. In the actual GUI I would like HP to be red, mana to be blue, energy/TP to be yellow and experience to be purple. Thank you!  :p



    If you think it would look better, I am open to the concept of having the portrait and the energy/HP/Mana bars in the top left corner somewhere.
  2. I also would like something like this
  3. I can make you this.

    P.S bonus points if you could make it so when you hover over each feature of the GUI with your cursor it gives a brief description in a popup box... This isn't necessary though!
    Do you use a mouse script or how you imagine this to work?
  4. eugene222 said:
    I can make you this.

    Do you use a mouse script or how you imagine this to work?
    You can drop that, one second thoughts I'd prefer the script without it, too much junk on the screen at one time.

    I'd be grateful if you could make this :)

    Could you make a version with the portrait, mana, health and energy in the top left? and then a version with it as shown in the image? Thanks!
  5. Sorry for the double post but I could still really do with this, anyone willing to help? ^.^
  6. Still desperately need this. Someone please? xD
  7. Just wrote this up for you: http://www.rpgmakervxace.net/topic/23947-gambit-party-leader-head-up-display/

    It uses the database vocab for HP, MP, and TP. It also uses the default gauge colors for those three (the same ones used in your menu and battle scenes). If you want to change these, you can just add this script as well which will allow you to change the gauge colors throughout your game:

    class Window_Base < Window def hp_gauge_color1; text_color(20); end; # HP gauge 1 def hp_gauge_color2; text_color(21); end; # HP gauge 2 def mp_gauge_color1; text_color(22); end; # MP gauge 1 def mp_gauge_color2; text_color(23); end; # MP gauge 2 def tp_gauge_color1; text_color(28); end; # TP gauge 1 def tp_gauge_color2; text_color(29); end; # TP gauge 2endIn the center of each line above, there is:

    text_color(#)Just change the # to whatever color you'd like the gauge to be based on your windowskin. 1 is the color on the left side of the gauge and 2 is the color on the right side of the gauge.
  8. Gambit said:
    Just wrote this up for you: http://www.rpgmakervxace.net/topic/23947-gambit-party-leader-head-up-display/

    It uses the database vocab for HP, MP, and TP. It also uses the default gauge colors for those three (the same ones used in your menu and battle scenes). If you want to change these, you can just add this script as well which will allow you to change the gauge colors throughout your game:

    class Window_Base < Window def hp_gauge_color1; text_color(20); end; # HP gauge 1 def hp_gauge_color2; text_color(21); end; # HP gauge 2 def mp_gauge_color1; text_color(22); end; # MP gauge 1 def mp_gauge_color2; text_color(23); end; # MP gauge 2 def tp_gauge_color1; text_color(28); end; # TP gauge 1 def tp_gauge_color2; text_color(29); end; # TP gauge 2endIn the center of each line above, there is:

    text_color(#)Just change the # to whatever color you'd like the gauge to be based on your windowskin. 1 is the color on the left side of the gauge and 2 is the color on the right side of the gauge.
    Absolutely beautiful!