MV - Xelia Chronicles: Seed of Hope

● ARCHIVED · READ-ONLY
Started by ilmania 15 posts View original ↗

  1. header.png



    [As this game is made for local gamejam at my country, the default language is indonesian, but worry not! just change it to English at Option Menu!]



    [embedded media]


    Humans gain the highest achievement by defeating the demon Lord.
    To celebrate, the Gods gave gifts to humans.
    A well that can grant any wishes.



    About The Game:
    Seed of Hope is the third installment in Xelia Chronicle Series.
    Bringing the classic Action RPG genre with more challenging battle and unique take on upgrading character parametes
    where the only way to gear up your character is by growing one yourself in the field!
    So get your hoe ready because we’re about to grow one nice and healthy weapons in this game! (no pun intended).

    Screenshot
    Spoiler
    ABS With Moghunter Chrono Engine
    01.png
    Grow your equipment on the field!
    02.png
    Visual Novel Style Cutscene
    03.png
    Tired of Fighting? The classic Fishing Mini Games is here!
    05.png
    Build a Bond with the Villager
    04.png
    Upgrade and Decorate your House
    06.png

    Download Link:
    Spoiler
    Get it on my Itch.io Page

    Credits:
    Spoiler
    • Programmer: Aloe Gunver, Altimit Community Contributors, Atreyo Ray, Felski, Galv, HimeWorks, Iavra, Ilman Wahyu, JahwsUF, KADOKAWA, LadyBaskerville, Mjshi, Moghunter, Procraftynation, Restart, Shaz, Shigureya, SumRndmDde, TheoAllen, Tomoaky, Waynee95, Yorae Rasante.
    • Artist: Avery, Conterclockwise, Fuffydud, GrandmaDeb, Hiddenone, Ilman Wahyu, KADOKAWA, Pandamaru, Voluspa, WhtDragon, Dreams Circle, Lexusx.
    • Music/SFX: Nagumorizu, Pixabay, Youfulca.
    • Voice Actor: Miko as Fia and Untold Witch.
    • QA/Testers: Ilman Wahyu, MAJO AND FRIEDNS, Deni Ridwan, Rakha Aditya.
  2. it looks really good, give it a try when able :)
  3. ShadowDragon said:
    it looks really good, give it a try when able :)
    Thank you! I'm happy that someone take a look at my games, do tell me if you find any bug so I can use it as reference for my main project.

    (like, thanks to this small games, now I know that chrono engine and galv spawner is didn't compatible, so I guess I need to remove monster spawning feature on my main project :kaocry:)
  4. there are some typo's (in english) during the cutscene when outside.

    be carefull (its be careful) 1 L, also further is preapred instead of prepared.
    but also some sentence are missing some words, but it should be proof readed
    as english isn't my strong suit to help you on this one.

    it looks nice and will check out later how to farm, fight and the rest,
    but at this point a bit to busy, so I play when I can, so I will or try to get out
    the typo's only, and visual bugs when I find them.
  5. ShadowDragon said:
    there are some typo's (in english) during the cutscene when outside.

    be carefull (its be careful) 1 L, also further is preapred instead of prepared.
    but also some sentence are missing some words, but it should be proof readed
    as english isn't my strong suit to help you on this one.

    it looks nice and will check out later how to farm, fight and the rest,
    but at this point a bit to busy, so I play when I can, so I will or try to get out
    the typo's only, and visual bugs when I find them.
    woah thank you!
    and yeah, my english score when I'm still student is C at the best so...yeah...ahaha :kaocry:

    I didn't intend to include the english language at first because we only get 3 weeks to make the games (and its local gamejam anyway), but decided to add it in the end because some of my friend want to try it (while they help me to test my game).
  6. there is also option for english that the description isn't changed, stays in the other
    language.

    but try to get it proof readed if you continue the game though as it looks good
    from the demo, I will change keyboard config later, as if you use images, those
    buttons might not match what the player set, so it needs to be a bit dynamic as
    some pictures can be hard to read, depends how its done.

    I hope I get some free time to play for farming and gathering and report what
    I can find :)
  7. This is a lengthy one! Let me know if the formatting is okay. I can edit it to make it easier to read.
    Spoiler
    I'll start off by saying that the game is very impressive. It feels so big and ambitious, and a lot of the time, like a "real" game.

    The character busts and LMBS sprites were well drawn and fit together. I really like the UI and menus as well. The font choice both looked cool and was easy to read, which is nice.

    I will say, I'm not a huge fan of the walking sprites. They feel a bit out of place in the context of the other art. I know there's only so much money/time you can spend on custom assets, but
    maybe investing in some that looked a little more anime-y would be worth it. Low's 8D character creator is pretty cheap given the amount of content, as an example.

    Unfortunately, one of the glaring issues with the game is the translation. I understand that there's a lot to translate, but it was pretty rough.
    There are a ton of grammatical errors and generally just stuff that doesn't sound right. I would really consider getting someone to proofread your game and fix all the mistakes.
    Personally, it was hard to take the characters and story seriously because of this.

    The characters could feel a little 1 dimensional at times too. Ie, the sad girl just kinda acted generically sad the entire time.
    Also, one character is mentioned to be a pervert, but doesn't really act perverted at all. Perhaps it's the translation, but make sure the characters show their personality.
    As a last note on characters, I would suggest that you reconsider making Grid's defining character trait being overweight. Like, every time he's mentioned someone makes a fat joke or
    comments on his weight. It got old pretty fast.

    The music was okay, but it felt a little too medieval given the modern setting. Especially when you're walking around the classroom, I feel that it should be more modern sounding.

    The gameplay is interesting. If i had to describe it in one way I would choose "overwhelming".
    You start out being able to explore the entire city, which is quite large. That's cool, but there's so much to do and buy, and I have no idea what I should choose.
    Slowly unlocking parts of the city, or at least giving the player more direction would be nice.

    The time mechanic is cool, however, I think you should have some NPC's stay where they are for longer. I started the "find the railpass" quest, found the railpass, and spent some time with Grid.
    When I returned to the spot where the NPC was, they weren't there. It was frustrating, and it didn't make much sense, as the NPC was supposed to be stranded there, and that's why you needed the railpass.

    Once you got to the first dungeon, things got a bit messy. Adding 5-6 party members at once was really overwhelming. I had to choose 3 to put in my party, since the max is 4, but I didn't
    know what each character's purpose was. I really feel that the player should only have access, say, to half the team, or introduce each character slowly, to showcase their abilities.

    This added to the confusion during combat. I was still trying to figure out my character's moves, which is hard to do when there's 3 party members and 3-4 enemies on screen at once.
    I ended up just kind of spamming buttons and hoping for the best. I've played 2 LMBS games before, and they were a little more clear and less chaotic.
    I'm sure the battles make more sense if you have a deeper understanding of the combat (a lot of RPG's look like a confusing mess if you haven't played them), but since the player has only
    had a short tutorial before this, it feels super overwhelming.

    Just a few bugs/weird things to finish
    -You have a ton of beds in your bus, which if kind of odd.
    -During the section where you have to kill the bandits in the parking lot, the enemies will switch to the red mohawk guys randomly.
    -The save points seemed a bit glitchy. Sometimes they would work, sometimes they wouldn't.
    -I'm sure it helps the game run better, but having to preload everything every time you open the game was frustrating. Maybe add an opening or something to help pass the time?
  8. TRIDIUM said:
    -I'm sure it helps the game run better, but having to preload everything every time you open the game was frustrating.
    The game shouldn't be doing that. There's no need to preload anything that you're not about to use on the current map - more than that wastes the user's RAM and probably indicates some lack of knowledge about how RPG Maker's loading, caching and garbage collection natively works.
  9. Hello!
    I've played your game for some time (5+ hours, I'm getting addicted) and I have to say that it is very well-refined. Quality of the game is just as perfect as it should be, tbh you could even release it on steam. As for cons, I have discovered a bug (screenshot should be attached to the message).
    That's all I wanted to say, good luck with future developement!
    obraz_2025-03-14_204904091.png
  10. TRIDIUM said:
    This is a lengthy one! Let me know if the formatting is okay. I can edit it to make it easier to read.
    Spoiler
    I'll start off by saying that the game is very impressive. It feels so big and ambitious, and a lot of the time, like a "real" game.

    The character busts and LMBS sprites were well drawn and fit together. I really like the UI and menus as well. The font choice both looked cool and was easy to read, which is nice.

    I will say, I'm not a huge fan of the walking sprites. They feel a bit out of place in the context of the other art. I know there's only so much money/time you can spend on custom assets, but
    maybe investing in some that looked a little more anime-y would be worth it. Low's 8D character creator is pretty cheap given the amount of content, as an example.

    Unfortunately, one of the glaring issues with the game is the translation. I understand that there's a lot to translate, but it was pretty rough.
    There are a ton of grammatical errors and generally just stuff that doesn't sound right. I would really consider getting someone to proofread your game and fix all the mistakes.
    Personally, it was hard to take the characters and story seriously because of this.

    The characters could feel a little 1 dimensional at times too. Ie, the sad girl just kinda acted generically sad the entire time.
    Also, one character is mentioned to be a pervert, but doesn't really act perverted at all. Perhaps it's the translation, but make sure the characters show their personality.
    As a last note on characters, I would suggest that you reconsider making Grid's defining character trait being overweight. Like, every time he's mentioned someone makes a fat joke or
    comments on his weight. It got old pretty fast.

    The music was okay, but it felt a little too medieval given the modern setting. Especially when you're walking around the classroom, I feel that it should be more modern sounding.

    The gameplay is interesting. If i had to describe it in one way I would choose "overwhelming".
    You start out being able to explore the entire city, which is quite large. That's cool, but there's so much to do and buy, and I have no idea what I should choose.
    Slowly unlocking parts of the city, or at least giving the player more direction would be nice.

    The time mechanic is cool, however, I think you should have some NPC's stay where they are for longer. I started the "find the railpass" quest, found the railpass, and spent some time with Grid.
    When I returned to the spot where the NPC was, they weren't there. It was frustrating, and it didn't make much sense, as the NPC was supposed to be stranded there, and that's why you needed the railpass.

    Once you got to the first dungeon, things got a bit messy. Adding 5-6 party members at once was really overwhelming. I had to choose 3 to put in my party, since the max is 4, but I didn't
    know what each character's purpose was. I really feel that the player should only have access, say, to half the team, or introduce each character slowly, to showcase their abilities.

    This added to the confusion during combat. I was still trying to figure out my character's moves, which is hard to do when there's 3 party members and 3-4 enemies on screen at once.
    I ended up just kind of spamming buttons and hoping for the best. I've played 2 LMBS games before, and they were a little more clear and less chaotic.
    I'm sure the battles make more sense if you have a deeper understanding of the combat (a lot of RPG's look like a confusing mess if you haven't played them), but since the player has only
    had a short tutorial before this, it feels super overwhelming.

    Just a few bugs/weird things to finish
    -You have a ton of beds in your bus, which if kind of odd.
    -During the section where you have to kill the bandits in the parking lot, the enemies will switch to the red mohawk guys randomly.
    -The save points seemed a bit glitchy. Sometimes they would work, sometimes they wouldn't.
    -I'm sure it helps the game run better, but having to preload everything every time you open the game was frustrating. Maybe add an opening or something to help pass the time?
    Ahhh...CMIWW but I guess this feedback mean for my other games??

    First thing first, thank you! I mean, really! THANK YOU!
    what a constructive feedback...hope that I can do better when I have a drive to remake this game in the future...

    I don't mean to make excuses. But, this project itself is born by accident :rswt
    It start when I'm accidentally found MOG LMBS plugin when I'm in the middle of learning spriter(software like dragonbone).

    and then I'm like...hey, why not using the sprite that I made for learning to this plugin?
    And I'm having fun with that to the point it become something TOO BIG for one person...
    (Everything in this project is either free things or I made it myself...so it's 0$ project)

    Long story short, the drive inside me completely gone. but throwing this away seems a waste so I'm forcing myself to make an absurd finish...and this was the result...I'm sorry :kaocry:
  11. Himex998 said:
    Hello!
    I've played your game for some time (5+ hours, I'm getting addicted) and I have to say that it is very well-refined. Quality of the game is just as perfect as it should be, tbh you could even release it on steam. As for cons, I have discovered a bug (screenshot should be attached to the message).
    That's all I wanted to say, good luck with future developement!
    View attachment 334336
    WOW! I'm moved that someone actually playing this!
    Thank you very much! glad you enjoyed it!
    (wait for my next game, it's using the same project base with MORE feature!)

    and yes, later I identified that bug actually from a conflict between galv event spawner with mog chrono engine...
    I'm sorry but that's beyond my capabilities...

    This things were made for game jam, so yeah...I'm only have a month finish this...I'm sorry that there's a heap of bug here and there.
  12. ilmania said:
    Ahhh...CMIWW but I guess this feedback mean for my other games??

    First thing first, thank you! I mean, really! THANK YOU!
    what a constructive feedback...hope that I can do better when I have a drive to remake this game in the future...

    I don't mean to make excuses. But, this project itself is born by accident :rswt
    It start when I'm accidentally found MOG LMBS plugin when I'm in the middle of learning spriter(software like dragonbone).

    and then I'm like...hey, why not using the sprite that I made for learning to this plugin?
    And I'm having fun with that to the point it become something TOO BIG for one person...
    (Everything in this project is either free things or I made it myself...so it's 0$ project)

    Long story short, the drive inside me completely gone. but throwing this away seems a waste so I'm forcing myself to make an absurd finish...and this was the result...I'm sorry :kaocry:
    Yeah, I realized after I posted the feedback it was the wrong one, lol.
    Congrats again on completing such a large project!
  13. Had a ton of fun trying this one out. Loved the art and font choices!
  14. ilmania said:
    WOW! I'm moved that someone actually playing this!
    Thank you very much! glad you enjoyed it!
    (wait for my next game, it's using the same project base with MORE feature!)

    and yes, later I identified that bug actually from a conflict between galv event spawner with mog chrono engine...
    I'm sorry but that's beyond my capabilities...

    This things were made for game jam, so yeah...I'm only have a month finish this...I'm sorry that there's a heap of bug here and there.
    It's okay! Yes yes I'm playing and it's definitely worth it, I'm also so shocked that you done ALL of this in month... you're insane, in a good way!!! So it's understandable there could be bugs, you done a lot of great work :kaoluv:
  15. PleasurePathGames said:
    Had a ton of fun trying this one out. Loved the art and font choices!
    Thank you! maybe it's just a line of text for you.
    but for me, it's something that keep me going in developing games!

    do try my other games too if you have times! once again thank you! :kaojoy:


    Himex998 said:
    It's okay! Yes yes I'm playing and it's definitely worth it, I'm also so shocked that you done ALL of this in month... you're insane, in a good way!!! So it's understandable there could be bugs, you done a lot of great work :kaoluv:
    I'm happy that shiroko praising me this much :kaothx:
    Well, I'm using my current on going project to build this, so it's not entirely made from scratch.
    though yeah, having a deadline make the fun in developing completely gone :kaocry: