MV - Xelia Chronicles: Last Order

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Started by ilmania 24 posts Page 2 of 2 View original ↗
  1. This game looks fun! I like it that you chose to use Mog Hunter's Linear Motion Battle system. Not many want to mess with it, it seems. I will try this.
  2. Silver_Crusader said:
    Heya, I played some of your game, it was really great, I got immense classic tales of series vibes from the battle system alone! As a tales of series fan, I really love it!

    The dialogue is kinda messed up in the way it was spelt, but I can make out what they were saying, I completed the dialogue in my head.

    The story was easy to follow!

    I discovered something of a bug, though, not game-breaking but highly annoying, I was in the desert town when an error occurred, about missing bossbattle6_music.ogg but when I press retry it disappears for a bit then it comes back.

    Overall its a great game, will come back to play it, hope you fix the bug!
    First of all, thankyou for trying my game :kaocry:
    Yes, I'm aware how bad my english is, I'm really sorry for that :kaodes:
    As for the bug, thank you for reporting it! I'll see what can I do with it

    once again, thankyou!

    Rose Guardian said:
    This game looks fun! I like it that you chose to use Mog Hunter's Linear Motion Battle system. Not many want to mess with it, it seems. I will try this.
    To tell you the truth, I didn't intend to make this into a full game at first...
    It's just that one day, I stumbled upon this awesome plugin...and I just can't get this one out from my head, dreams making my own "tales of" games (big fan of the series btw).

    I don't even have any plan or design or even story while making this, I made everything spontaneously without thinking much, so yeah...it's far from perfect.

    I do plan to remake this into a proper game one day though.

    btw, thanks for stopping by! :kaoluv:
  3. For a game like this combat wise, it kinda makes sense to focus on getting the unique combat down first and worry about story/ plot progressive as an after thought. Let me know if you ever want some help coming up with a story/ writing for this game as I'd gladly like to help out expand the potential lore and characters (completely free of course).
  4. Skymin said:
    For a game like this combat wise, it kinda makes sense to focus on getting the unique combat down first and worry about story/ plot progressive as an after thought. Let me know if you ever want some help coming up with a story/ writing for this game as I'd gladly like to help out expand the potential lore and characters (completely free of course).
    DANG! FOR FREE?REALLY!

    you are too kind, my friend...but then again, I'll take up that offer ahaha!
    I'll DM you if I have a drive to remake this thing again in the future!

    THANK YOU!! :kaocry: