XAS - Kyofu No Saku Edition

● ARCHIVED · READ-ONLY
Started by nio kasgami 8 posts View original ↗
  1. Original Title : Xas きゅふぉ の さく なぞ 系 / XAS Kyofu No Saku Nazo kei​
    Alternative name : Xas Kyofu No saku enigma System​
    Script edition : Awake (BETA)​
    Original Author : Xiderowng (for XAS) ​
    Other Author : Nio Kasgami (for Kyofu No saku Edition)​
     ​
    Introduction ​
    did you ever dream to do a awesome horror game who scare and stress all player who test it?​
    Sadly you always complain for the lack of script who can afford to do good effect for horror game​
    or you are annoyed to have to input a lot of event setting for just give a little result?​
    well Here you dream come true with  XAS Kyofu No Saku Enigma System!​
     ​
    Kyofu No saku Enigma System or K.S.E.S is a special engine specialy created for the purpose of create Horror game! ​
    it allow to create a stress full game without have to settle 100 pages of events​
    it regroup a lot of feature of a pallete of classic horror game like Clock tower 3, Amnesia and Alone in the Dark.​
     ​
    Principal Feature​
    Chasing system like in clock tower 3​
    Panic System like in clock tower 3​
    Dynamic Shading system​
    Multiple Pose System​
    Event and Player Sensor​
    Boss system like in clock tower​
    High Environnement interactivity​
    Jump and multiple action  system​
     ​
    ADD-On​
    Message System​
    Menu System​
    File System​
     ​
    and other more to come...​
     ​
    How the system work ​
     ​
    The system work pretty well like XAS with Tool configuration with other option made by me ​
    a lot of the configuration is made in the system like THe frequency of how monsters appear to chase you ​
    you use the map notetag for most of the '''chasse'' system ​
    for the shading you use the region id setting ​
    and the boss setting it pretty similar to XAS Hero Edition ​
     ​
    Demo ?​
    Soon arrive around august​
     ​
     ​
    Warning ! ​
    this system require some good knowdlege in rpg maker because you need to know how to manipulate script and a little event setting​
     ​
    Sugestion for futur feature of kyofu no saku or more question about this script? don't hesit to ask on this topic​
     ​
     ​
    TERM OF USE​
    Credit Xiderowng ​
    credit Nio kasgami​
    can be use for the moment in non-commercial game only​
    so Nio Out​
  2. Looks good...Where's the code ?
  3. not finished for the moment it is require a lot of programation but it is progress a litlle part byt part 
  4. I'll try it as soon as it's released.And good luck with the scripting ! It sounds really hard...
  5. it does haha using the battler setting is not my forte and require a lot of maths 

    but thanks you for want to test it ;3
  6. Sure ! I'll test it ! PM me the demo if you finish it.I'll be happy to test this :)
  7. EDIT : 

    I work a little now on the AI of kyofu no saku because people should want something more interactive for their games and no need to have input a long moving road
  8. EDIT : DUe revelation I just learned I have to reedit a lot of the structure and the coding should the release date will be doomed for the moment