X, Y Coordinate Projectiles

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Started by dw205819 5 posts View original ↗
  1. Hows it going bros,

    today I need help with a mini-game where there are events that check if you are on the same x,y level and if you are they shoot at you, here is my checklist and a quick blueprint.

    What I Got So Far:

    Timer: 0

    Projectiles: X

    Checking Of X And Y Level: 0

    ScreenShot.png
  2. I would run a parallel process that constantly updates a bunch of variables that keeps track of the player's X and Y, and the X or Y of the things that shoot at you. This is the easy part though.

    The more complicated part would be getting the projectiles to spawn correctly and detect when they hit the player (Event Touch is quite unreliable when it comes to triggering on moving targets). Unless you're using a script, your events will have extremely long conditional checks which in turn might add lag.

    Maybe someone else has an easier to way make it, but to me it seems like it'll be a fairly large challenge to tackle.
  3. Yeah in my checklists 0s mean done and Xs mean not done so yeah
  4. I suggest posting this in the event system support as this is more advanced than a simple support question. I am therefor closing it.