Just at the
, thoughts so far:
Artstyle wraps up pretty nicely! The colour effects bring all the assets together. I was expecting the setting to feel a little empty when I heard it was only one map, but the dialogue managed to get a small sense of scope and feeling, even in a world of... well, ruin.
It might've been neat to have a look at my cast members and their abilities before jumping in; but I guess that surprise is part of the fun, isn't it? The Engineer class is a unique idea, I had the most fun with the way she combined high-damage and healing abilities. My party's Engineer/Warrior/Knight.
Encounters are well-paced and challenging! They feel designed in a way that makes you strategize, and the one-two combinations keep you on your toes. It encourages you to conserve MP, while still not going so far that casting spells feel like a waste. I think it's a testament to your skills that you're able to make all these classes relevant in battles.
Spoiler
The change with the third enemy - I wondered if something like that was going to come, but it was at such a well-placed spot in the game, where I'd started to get used to the enemy variety, that it made sense.
I found the exploration a little odd. It's nice having the castle nearby in the north, as a constant reminder of your eventual end goal; but the levels to explore on the "main" continent partly threw me off. Seeing Level 4/5/6 dungeons around made me wonder if I had to grind on my island before even heading out there; it took me a while to discover the tree was actually a dungeon. Same with Snowy Woods on the southern continent. At the same time, the warnings beforehand are a good method of making the player aware of what they're getting into, so I applaud that. I did like the sense of moving around to discover things, in that it felt more like real locations than a set of linear levels. I just think some extra dialogue might've pointed me in the right path.
The Lizardmen were my first death, and my second! Told me I was getting careless with my patterns and had to mix my tactics up. (Specifically: I was being too defensive with my Knight and getting her to shoulder the damage even at low health, when more offensive skills could work. Taking those risks is fun.)
I didn't find myself using items much until around level 8; like atoms mentioned, the Earth Spirit got me. Realized I was playing too OFFENSIVELY, there, and that I wasn't making use of guard. Felt about right.
Only bugs I've seen so far:
-Small graphical thing on Lizardmen
-It seems like the Engineer's flamethrower only has a scope of 1 enemy, when the description gives it a wider range? Still found it useful!
But yeah, looking forward to playing through more when I get a chance!