World map making.

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Started by SkotKeller 7 posts View original ↗
  1. Hey there new to forums but I look on here a lot for ideas for RPG I make and make for friends. So I have breif idea of how I would do this but would like input on it first. Now to actually state what I hope to accomplish is making world map something like Tactics Ogre Knight of Lodis. Now it a simple cursor map that by compleating one you unlock another but can always go back and do a random event after story. Now I have the whole thing of how i make the event activate when into a map ad have it change after say you beet the story and all that; though if I do run into problem with that I will ask later. I mainly  hope someone could explain how I code it or use events in order to make map act like Tactics Ogre Knight of Lodis world map. Moving cursor to and from unlocking new areas and having them hiden till then and having it all around world map like theres. Here some pictures to give idea.





    That is something I would like to do. Not exactly like that but close very close.
  2. I'll see what I can answer with what I know about events, not scripting.

    In order to set something to be locked simply have it require a switch to be unlocked.  So for example

    Page 1:

    Event picture: (Grayed out version of a city)

    And nothing else as it can't be interacted with.

    Page 2:

    Event Picture: City, normal color

    Requirement: Switch 100 (note NOT self switch  as those only effect that particular event. If you want multiple places to be unlocked use regular switches)

    Transport to Map 3...or whatever map you want and select where the player starts.

    Pretty simple for the most part.
  3. Yeah ok now i got that much but how would i be able to make it select only town. I realize how to change a character to a simple cursor but I dont know how i make it so only towns unlocked would be able to move cursor to and nowhere else besides unlocked towns on map not areas inbeetween. Or would i just make events around the each town that force cursor (player) to closest town in the direction the push?though still leave question how i make it so towns not unlocked would not be selectable with cursor.

    (nvm disregard I have go something to work, just got to better tune it so doesnt fade out)
  4. I would say either 1, you make certain tiles set to be unpassable thus forcing the cursor to go where you need it to, or you could get someone to help you with a script.
  5. Yeah it will have to be script. Right now it forces the players to have cursor go to next area by pushing in it direction but cursor moves up still one tile block then looks like TP i need it to not look like it moving a tileset and just to next area by  pushing direction.

    (ok so i just need to figure how to make Transfer not fadeout and in)

    [feel really dumb now considering i didnt see option of fading and i been using this for 6 months now haha)
  6. or you could make it all impassable and if you press another button make a move character with aa slip through to reach the position of the next town, complete with changing a variable so that depending on your position you teleport to a map when you press the confirm button.
  7. Thanks Waterguy but got map working so far besides making the map switch to a clear roamable map after compleating all conditions.