Background:
I am trying to emulate the Breath of Fire 2 world map character unique skill system. For those unfamiliar, breath of Fire 2 (hereafter called BOF2) gave each character unique combat and non-combat abilities.
Ryu - Fishing mini game upon fishing nodes
Nina - called a bird/airship, avoided damage floors and holes
Spar - only party member who could travel in forests
Jean - could swim in shallow rivers and lakes
Rand - could roll up and travel faster and avoid encounters
Sten - could reach out over chasms and pull party over
Katt - melee hunting mini game and could break stone and objects
Bow - ranged hunting minigame
BOF2 allowed for a quick change of the party leader to accommodate this, by hitting the L + R buttons on the SNES controller. This cycled the roster up or down and quickly changed the party leader without needing to go back to base and swap order. You would still need to go back in order to change the party makeup with different characters, but your 4 selected members could be replaced quickly as leader.
I have designed a quick party change common event using Yanfly's Button Common Events Script, Soulpour's Party Swap Fix for Yanfly, and the common event listed below, using the Q + W keys to cycle left and right. I have also designed an event that allows for Actor # 3 to be the only actor to walk in forests. The screen shot below shows how the event is setup and is copied on every forest tile. on a small map the event works flawlessly. However on a larger map, the lag is unbearable. Is there a script that restricts movements by actor tag? is there a better way to build the script? I was thinking of trying it as a common event call...
Basically, I want actor 3 to be able to walk in forest tiles, but no one else can, and want actor 4 to be able to "swim" in shallow rivers/lakes. Using events is completely possible, but wanted to know if there is a script out there that does that to save resource space and reduce lag.
Any thoughts?
Sample of the woods restricted script. on the right on the image you can see how it's placed on the World Map.

Party Cycle Right:

Party Cycle Left:




