Wondering if any of these are possible mechanics

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Started by Xenphir 5 posts View original ↗
  1. Hello fellow RPG Makers. I am rather new and was wondering if RPGMaker MV has the ability to (With enough coding and eventing) have the following mechanics or if I should figure out something else:

    ~Use of the mouse to click on screen to activate events instead of using space or enter
    ~Use of WASD instead of Up, Left, Down, and Right.
    ~An on-screen battle system and on-screen HP and Energy gauges, instead of turn-based combat in a separate map.
    ~A scroll or slot inventory, similar to Stardew Valley and Minecraft to use items and tools.
    ~A slot inventory in the main inventory menu, showing pictures first, then when hovering over item, displays item name and information.

    All of these are found in Stardew Valley but I don't know if such mechanics can be used in RPGMaker MV
  2. @Xenphir I know the first one is already possible in MV by default (but also allows the player to move around this way as well- this is default since MV allows for exporting games for touchscreen devices running Android or iOS) and the second is most likely possible with editing the core scripts like System.json, but if not, you may need a plugin for that. The third I know Moghunter has made a Actor HUD that shows the HP, MP, TP, EXP, and Level of the lead character, but on screen battles will require a plugin or extensive and heavy eventing. As for the last two, you may have to request someone to make new plugins for those features.
  3. All of those are possible, but you'll probably need to commission a scripter to do some of the work for you.
  4. Hudell is correct :)
  5. Xenphir said:
    Hello fellow RPG Makers. I am rather new and was wondering if RPGMaker MV has the ability to (With enough coding and eventing) have the following mechanics or if I should figure out something else:

    ~Use of the mouse to click on screen to activate events instead of using space or enter
    ~Use of WASD instead of Up, Left, Down, and Right.
    ~An on-screen battle system and on-screen HP and Energy gauges, instead of turn-based combat in a separate map.
    ~A scroll or slot inventory, similar to Stardew Valley and Minecraft to use items and tools.
    ~A slot inventory in the main inventory menu, showing pictures first, then when hovering over item, displays item name and information.

    All of these are found in Stardew Valley but I don't know if such mechanics can be used in RPGMaker MV

    There is a plugin for pretty much all those. The first 3 anyway.

    1- Huddell has a plugin for that.
    2- yanflys keyboard config.
    3 - There are loads of atb's, chrono engine by Moghunter is cool.