I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
This is the relevant bit of code:
def draw_actor_icons(actor, x, y, width = 96) icons = (actor.state_icons + actor.buff_icons)[0, width / 24] icons.each_with_index {|n, i| draw_icon(n, x + 24 * i, y) } endIt's basically saying there are no icons to display.This could be because there are no states or buffs (but I'd have thought that would be handled already), or because the width being sent in from whatever is calling it is less than 24.
I would say it's definitely something to do with a script you've added - doesn't necessarily have to be a NEW script, could be one that's been there for a while but is just behaving in a different way because you're playing from a different point in the game. And it'd be one that displays actor details, including icons for states/buffs.