Windows resize..??

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Started by AI-Aya 7 posts View original ↗
  1. uhmm i'm new here

    and i'm very wanted to make my own horror game even if it takes 3 months

    but some games that i played has a larger size ?? how do i enlarge my windows??

    is it on scripts? where?

    please show me some screenshots thanks

    by the way i'm always online
  2. You can make your game run at 640x480 instead of the default 544x416.

    There are scripts around that will do it, but they're designed for much more than just resizing the screen - if that's ALL you want to do, you just have to add ONE line to your scripts, not import a whole new scripted system.

    Go to your Scripts (F11), scroll all the way down to Main at the bottom of the list, and insert the following on a new line above the one that begins with rgss_main:

    Graphics.resize_screen(640,480)So the whole script will look like this:
    Code:
    #==============================================================================# ** Main#------------------------------------------------------------------------------#  This processing is executed after module and class definition is finished.#==============================================================================Graphics.resize_screen(640,480) rgss_main { SceneManager.run }
    Note though - the battle backgrounds and default map size are intended for the smaller window. If you stick with those without changing them, you'll find you probably have black borders.Your map sizes should be 20x15 tiles at least.
  3. Shaz said:
    You can make your game run at 640x480 instead of the default 544x416.

    There are scripts around that will do it, but they're designed for much more than just resizing the screen - if that's ALL you want to do, you just have to add ONE line to your scripts, not import a whole new scripted system.

    Go to your Scripts (F11), scroll all the way down to Main at the bottom of the list, and insert the following on a new line above the one that begins with rgss_main:

    Graphics.resize_screen(640,480)So the whole script will look like this:
    Code:
    #==============================================================================# ** Main#------------------------------------------------------------------------------#  This processing is executed after module and class definition is finished.#==============================================================================Graphics.resize_screen(640,480) rgss_main { SceneManager.run }
    Note though - the battle backgrounds and default map size are intended for the smaller window. If you stick with those without changing them, you'll find you probably have black borders.Your map sizes should be 20x15 tiles at least.
    thanks it worked 
    Matombo said:
    the ressolution can be scaled up to 640*480 pixels, or 20*15 squares

    für example by using yanflys engine (or a simple script command but ich can't name it) http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/

    to resize the window you can for example use this script: http://forums.rpgmakerweb.com/index.php?/topic/2033-basic-window-resizer/
    i'll try that thanksthanks everyone...
  4. Oh, of course you can also make your game run in full-screen. I usually just hold down the Alt key and hit ENTER for that (I think that works with Ace). So I'm not really sure which "resize" you meant.
  5. Shaz said:
    You can make your game run at 640x480 instead of the default 544x416.

    There are scripts around that will do it, but they're designed for much more than just resizing the screen - if that's ALL you want to do, you just have to add ONE line to your scripts, not import a whole new scripted system.

    Go to your Scripts (F11), scroll all the way down to Main at the bottom of the list, and insert the following on a new line above the one that begins with rgss_main:

    Graphics.resize_screen(640,480)So the whole script will look like this:
    Code:
    #==============================================================================# ** Main#------------------------------------------------------------------------------#  This processing is executed after module and class definition is finished.#==============================================================================Graphics.resize_screen(640,480) rgss_main { SceneManager.run }
    Note though - the battle backgrounds and default map size are intended for the smaller window. If you stick with those without changing them, you'll find you probably have black borders.Your map sizes should be 20x15 tiles at least.
    Thank you very much for this tip!

    Unfortunately, I have a small problem: although it works wonderfully, the animated transition which opens the battlers/battleback screen is repeated, or at least pieces of this animation appear on the right side and below the main animation itself, as well as on the lower right part of the screen (diagonally, if you see what I mean...) – it's like in the old days of Win95 or 98, when wallpapers were tiny and repeated on the desktop but not always in their entirety...

    Any way to solve this problem? And while I'm at it, any way to replace the animation itself if needed?

    Thanks in advance for any input  :)

    Edit: I think I got it; I just need to create a 640*480 image named BattleStart.png and put it in the Graphics/System folder – that's it?
  6. Gui, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


    Please start your own thread next time, instead of necroposting in someone else's old thread.


    Sounds like you've got it sorted. Your problem IS what I hinted at with the comment on things being made for a smaller window and needing to be changed to prevent black borders (though obviously your battle transitions had a slightly different effect)


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.